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#31
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@ PanzerIV: You are right, most CoD or Quake Servers are way too spammy but I dislike the idea that the game prevents you from going above 9v9. You can't get a funny spamround because the game doesn't support it. I generally like smaller playercounts more than higher ones, except for ETQW, BF and stuff for example
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#32
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Quote:
http://www.SiteVacuum.com/publisher/...IconShadow.gifhttp://www.SiteVacuum.com/publisher/...IconShadow.gif |
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#33
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Quote:
No one has zero ping in a game based on the peer to peer networking model, go pick up a book on networking :PBack on topic, the replies to the article on Kotaku more or less sum it up, it's a lot cheaper for them to make the PC port if it's peer 2 peer like the console version (they also won't need to pay for the bandwidth of dedicated servers hosted by themselves post-launch). The truth is, the main reason we ever had dedicated servers to begin with is because everyones internet SUCKED back in the days of Quake and Quake II. Some people were still on 28.8k modems (or worse even), and peer 2 peer would not have been feasible. Now that everyone has broadband it is less of an issue for many types of game on console. However, especially with very fast paced games like Quake, it is still inferior to the dedicated server network model (but considerably cheaper for publishers). Because of the cost, and the only slight degradation of performance from their perspective, they opt for peer to peer. Games like Halo 3 are perfectly playable on console with peer to peer, but then...they're not Quake. :P |
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#34
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Quote:
Games sales have never suddenly dropped on PC massively, the truth is that game development budgets have increased exponentially since the old days. Consoles have a far larger target market than PC games do, most people who own a PC cannot even play games (no graphics card capable of doing so) and so the market is tiny in comparison to that of Xbox 360, Wii etc. Therefore by making a game for console, they can recoup the costs quite effectively when compared to making a game PC-only. As a result of the huge size of the console market, publishers now don't view PC as a viable target platform to lead on...and so the vicious circle begins (less quality games made for PC, less PC gamers exist... it spirals downwards). These new "lesser quality" games on PC then need something to blame for the lack of sales, so they blame piracy (when the truth is just that UT3 just sucks, and its console counterpart never sold either). Pretty much the only exception to the above is World of Warcraft and The Sims, and Valve's games on Steam... not many others can compare in sales to big console titles regardless of how good they are anymore. The conclusion? Publishers are therefore pretty much responsible for the decline of quality pc games, not people pirating games. |
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#35
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Quote:
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So unless you care to back up that story I'm just going to believe that a lot of PC gamers (if not most) don't buy a game which doesn't have an online multi-player which is worth playing. Quote:
Edit: Just thought I'd mention that I do realize that a lot of the games which are published these days aren't really that great, but there are plenty out there which still are. The thing is just that those don't sell either. Last edited by 7hink : 11-07-2009 at 07:51 AM. |
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#36
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#37
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#38
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IWNET ain't hosting ****And I don't know how the original poster can compare the two. QL has dedicated servers MW2 will not. At least with QL I'm guaranteed good ping in the servers in certain countries every time I connect, with MW2 games are going to be lottery, probably most of the times everyone else besides the host warping around with 100+ ping, oh joy. Quote:
![]() There are servers in Russia and you don't have to have servers explicitly in Italy, I'm sure they can get good ping in some of the servers in neighbouring countries. I'll take guaranteed good steady ping over server control. Last edited by Toil3tDuck : 11-07-2009 at 09:16 AM. |
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#39
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Quake live does have dedicated servers, hosted in each country by a third-party provider, not by id itself. There arent any custom or mod server options but they are still dedicated servers. MW2 won't have any dedicated servers at all, it'll be all xboxlive p2p-like.
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#40
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"No. PC has custom stuff like mouse support, text chat in-game, and graphics settings."
/thread |
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