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#1
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Why is it that i can never land a hit with the railgun or rocket launcher? Is it that i am supposed to predict their movements? Is there any way at all to get better at this? Dont reccomend instagib, because I spend more time on the you got fragged screen then the actual game.
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#2
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With the Rocket Launcher, you need to aim ahead of them and predict where they'll go. Aiming at the ground where they'll be can be effective too, since the rockets will explode and hit them with splash damage. Aiming at items, especially valuable ones, can also be effective, because players will tend toward nearby items, if they have need of them.
With the Railgun, all I can say is practice. It's as simple as putting your crosshair over your enemy, so there's little advice I can give. With FFA, TDM, or CTF, though, you'll spend most of your time getting the Railgun, not using it. With CA you'll have the same problem as Instagib, you'll die and spend half the game spectating. So, either CA or Instagib would be your best bet for RG practice. |
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#3
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Rockets... I've been playing Q3A on and off since it came out (but I've been playing Quake Live religiously) and I can honestly say, I've NEVER figured out how to use the rocket launcher. I try to predict where they go, and I do. But it seems like one of the weakest/slowest weapons. When I play against others it seems their rockets go twice as fast, and do much more damage. But I keep on keeping.
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#4
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Quote:
*Load up a practice game and type /devmap [mapname] , for example devmap qztourney4. Bind a key to "give all ; god", example, bind h "give all ; god" . Then add a bot of at least hardcore strength, you can shoot him with any of the weapons and get a lot of practice and information that way. *Record demos of yourself playing, and watch them after. You won't believe the things that you aren't aware of in game, and you'll see first hand where you should have shot instead of where you did. *Of course, it is good to have quality equipment, a good seating position, and a config that works for you. Some Rocket launcher Tips: *Think of the rocket launcher in terms of its explosion, all you are doing is placing explosions. Sure there is a delay between when you fire and when there's an explosion that depends on distance, but you can manage that. If you think of it as a projectile it might be adding unnecessary mental complications. *You could also think of it as a really laggy hitscan, like the lightning gun only with a much slower fire rate and an action that depends on distance. *Make sure you are using it when the situation calls for it, sometimes in close range, for blocking certain passages, and at mid range. Of course, it is especially effective when there are many walls to produce splash damage. *Make sure you have the smoke trails off, with cg_smokeradius_rl 0. *Use a crosshair that has an actual cross somewhere. For some reason this seems to make rl aiming easier. I've noticed it, and it appears in many configs this way. Take this particular tip with a grain of salt though as it may truthfully be just personal preference. *I've noticed that players tend to move away from you in an RL battle, like in addition to strafing left and right they tend to move back as well. In quakeworld it was the opposite, they try to get close. So, keep that in mind and place your shots accordingly. Some Rail Tips *Make use of the zoom. Make sure you have a zoomfov that works for you. *Consider practicing with cg_railtrailtime 0 for a bit, it will give you a different perspective on the nature of the rail gun. *Consider practicing with higher cg_railtrailtime, like 1500, which will make it so when the beam fades, the rail can be fired again. *Try cg_predictlocalrailshots 0, which will change the way the rail beam is drawn in a net game. Some people don't notice a difference, some think 0 is flawed, some can't seem to aim with it at 1 no matter what. Personally I prefer 0. *Watch demos of strong players, it will give you an idea of when to use the rail, but also what good rail aiming looks like. This linkje vs. strenx demo on dm6 here: http://www.esreality.com/?a=post&id=1776928 Is a good example of some great railing :-) *Be mindful of the difference between when you think you've found your target, and when you press the fire button. If there is a great delay, the opponent may have moved out of position. If you move the mouse when your finger goes to hit the button, you may not be shooting where you want to shoot. |
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#5
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Thanks for all the tips. But something you said.. "record myself". You can do that in quake?
also, on a similar note, i cannot find any games with a your skill higher icon... i like to practice on cannon fodder. |
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#6
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Start demo (start recording) via console:
/record myfunnymoments (...play) /stoprecord For playback: /demo myfunnymoments Perhaps its better for you when you also type: /cg_demorecordmessage 0 (If you dont, a message will stay on your screen as long as you are recording.) Also, for practicing (or even for gaming) I use this: /cg_crosshairHitStyle 5 That will make your crosshair change color and pulse when you hit someone. Makes it easier to recognize when you hit rails. More here. Good luck! |
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#7
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you...are...god..
thanks bro, i thought i had to get fraps for that! and the crosshair thing is good too. do you know how to make it smaller? |
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#8
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You can make your crosshair smaller by using cg_crosshairsize "value".
Another recommendation would be to do instagib against bots. 'Hurt me plenty' bots hardly hit anything with rail so it's a good idea to practice against those. You can also set bot_gauntletonly to 1 so that bots will only be able to use gauntlet. Making an instagib match can be done by using the console and typing g_instagib 1. Edit: Since I've had pancakes today I'll to make this a quality post. There are pretty much two ways of aiming with rail: 1. Holding the crosshair still at a certain point and fire when your enemy is crossing that exact point. You predict where he is going to be and wait. 2. Flicking your crosshair over someone and firing at the exact moment your crosshair passes the enemy. This doesn't have to be an 180 flick, but it can also be really small flick. You would use method 1 when you know where your opponent is going to be. After he used a jumppad for instance. You hold your crosshair at the highest point of his jump and click. You can do the same when you know someone will come around a corner. You aim at the doorway and click at the appropriate moment. Method 2 can be used in large open spaces. You can see your opponent and your opponent can see you. You keep your crosshair right next to your enemy and flick it over him while clicking at the appropriate moment. The reason you would use this instead of keeping your crosshair exactly on your enemy is that he won't have the opportunity to dodge this way. When keeping your crosshair exactly on your enemy your enemy might time your railshots and switch his direction just before you shoot causing you to miss. Another thing to get good at is knowing when you can shoot again. Training this can be done by doing that same instagib match against bots and holding fire button down constantly. This will give you a pretty good idea of the reload time of a railgun. I've attached a demo of me railing a few hurt me plenty bots. You should be able to get a better result than me if you practice railing for a while. What you can try to look for is the different methods I use in different situations. When a bot uses a jumps or uses a jumppad I use method 1. My crosshair is already in place before my enemy gets there. When bots are just walking about I use method 2. About crosshairs: Here is part of my config which displays what settings I use. Code:
bind q "weapon 1; cg_crosshairsize 48; cg_drawcrosshair 2" //Gauntlet bind a "weapon 2; cg_crosshairsize 36; cg_drawcrosshair 2" //MG bind w "weapon 3; cg_crosshairsize 36; cg_drawcrosshair 2" //SG bind b "weapon 4; cg_crosshairsize 48; cg_drawcrosshair 2" //GL bind r "weapon 5; cg_crosshairsize 40; cg_drawcrosshair 9" //RL bind g "weapon 6; cg_crosshairsize 48; cg_drawcrosshair 2" //LG bind t "weapon 7; cg_crosshairsize 36; cg_drawcrosshair 2" //RG bind v "weapon 8; cg_crosshairsize 36; cg_drawcrosshair 2" //PG bind z "weapon 9; cg_crosshairsize 40; cg_drawcrosshair 9" //BFG //TA/ New Weapon binds bind n "weapon 11; cg_crosshairsize 48; cg_drawcrosshair 9" //NG bind h "weapon 12; cg_crosshairsize 48; cg_drawcrosshair 2" //PL bind y "weapon 13; cg_crosshairsize 36; cg_drawcrosshair 2" //CG //Crosshair Options seta cg_crosshairPulse "0" seta cg_crosshairHealth "0" seta cg_crosshairBrightness "1" seta cg_crosshairHitStyle "1" seta cg_crosshairHitTime "200" seta cg_crosshaircolor "2" I hope this helps a bit. Last edited by 7hink : 11-04-2009 at 11:22 AM. |
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#9
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Подскажите как привязать к кнопке rocketjump??
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#10
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I translated it using google translate and I would have to say that you can't bind a rocketjump to a button.
Вы не можете. Last edited by 7hink : 11-04-2009 at 11:54 AM. |
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