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#1
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Here's the change list breakdown for September 22nd, 2009.
Gameplay Changes:
Styles breakdown as follows: NOTE: If using the exaggerated pulse, you may want to set your cg_crosshairSize to 16, as the default 32 can be a bit overboard.
NOTE: The new cg_hitBeep and cg_crosshairStyle additions give you an idea of how well placed your shot was. They do not indicate how much health/armor your opponent has.Web changes:
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#2
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FIRST!!! too! woo
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#3
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Awesome
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#4
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Damage dependant hit sound <3
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#5
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Lovely! I really like the idea of having option to see if i take dmg from enemy yet not myself. Will be fun to test this one! And quick delivery too!
GJ!
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#6
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5th, but i actually read it all just now.
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#7
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#8
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well done, this looks awesome
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#9
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good changes!!!
thx id! |
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#10
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Sounds really great!
I always had troubles realizing I was about to be destroyed :-) I like the multitone-damage-bip idea as well. Thanks to the team! |
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