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#1
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[Continued from Part 1]
Server Locations As you've probably noticed, we continue to add server locations where we feel the demand is high enough to warrant the expense. We're aware of the issues with the new servers in Sweden and Poland (from yesterday) and are working those out. The location near the top of our current list is South America and we're currently looking at partners to work with in that region. We also continually evaluate additional European locations, and know there is some additional demand in the Nordic territories. Competitions and Events You've probably occasionally noticed in the online game browser matches that are listed as 'private' for GGL or other competition sites. Until our private server/match functionality is available, we're working with various competitive sites on a case-by-case basis in support of their running tournaments, ladders, events, etc., and you will continue to see private event matches at the bottom of your online games view. As we integrate the private match functionality, we'll better filter these games so that they are easy to reach if you're looking for them, and not something you have to worry about if you don't want to reach them. Also, QuakeCon 2009 will be the first live event featuring QUAKE LIVE as a professional tournament since open beta, and we'll be announcing those tournaments very soon. We are however also in discussions with a lot of the premier groups in the eSports area to have QUAKE LIVE be an integral part of their web competitions as well as their live events. Like many of you, we believe that QUAKE LIVE can be the definitive eSports first-person shooter and we're working more proactively and actively than ever before with the key players in eSports. There is of course a lot of "business" to these discussions, so it doesn't happen overnight, but as we develop partnerships we'll be sure to promote any events that we're a part of. Our hope is that QuakeCon is the first of a long list of eSports events in which QUAKE LIVE is a highlight. Other Work There are a number of other components, features and elements of content that we continue to work on. Many of these involve discussions with third parties, business arrangements, etc. so I'm going to be vague, but wanted to include them so that you're aware that we're in some level of development or discussion on bringing them to QUAKE LIVE, and will be providing more information on as they become more certain. --Match broadcasting and other more spectator friendly ways to bring QUAKE LIVE to people. --Some level of integrated and more easily accessible demo support/functionality --Community made maps --Additional "Social Network" functionality - basically allowing you to connect and communicate with your friends in as many ways as possible. As always we appreciate the comments, feedback, support and time you spend playing. We hope that you're having fun now and are looking forward to some or all of the plans we have for the next several months. If you are, the best way that you can support QUAKE LIVE is continue to play and make sure you invite your friends and share the experience with whoever you think will enjoy the game too. The QUAKE LIVE Team |
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#2
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"BUT WHAT ABOUT NEW MAPS!!!!!"
Oh right, I copied and paisted this from the other post... |
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#3
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clan functionlity ?
/lock/ref/coach/remove ? these things we need or the private pack or smthn that should be on top of your list. grtz |
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#4
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Quote:
"Competition Feature Set We've been working with a developer in creating a feature set that can be used for competitions and in private matches. We've discussed this briefly before, but the basic functionality allows for time-outs, locking teams, and various levels of administration rights (to allow for referees, match admins, captains, etc.). We plan to be testing this privately in the very near future and will provide more information in a later post. Again, this functionality will not be enabled for public games, but will be available to partners running events, tournaments or ladders with us, and also available with the upcoming private match/server functionality." |
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#6
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It all sounds great and I personally cannot wait until this big update!
Were all the weapon statistics still getting tracked and just not being reported externally, or did they get turned off for any period of time. When they get put back up, will they be up to date as if nothing had ever happened to them to begin with? LG shots/hits bug that existed ever going to update to reflect the correct total hits/shots for all weapons? I am surprised that the HUGE bug of wins, loses, frags, deaths, ALL counting twice for some gametypes, has not been corrected yet. I sense with maps, "a few surprises" means a return of some old favs, possibly ztn and I hope some favorites from q1 (dm3). A remake of dm3 for CA would be heaven. But CA maps are needed badly b/c all people really play are dm6/ca1/ca2 competitively. I am looking forward to playing something new. Last edited by Poros1ty : 05-01-2009 at 12:34 PM. |
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#7
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Thanks for the update. Great work so far, keep it up!!
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#8
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Looking good, can't wait for the updates.
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#9
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Great news !
Can't wait for the new content ![]() Keep up the good work ![]() |
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#10
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thanks a lot for taking the time to write another detailed blogpost about what is planned! makes me want to freeze myself like cartman did in southpark to shorten the waiting time.
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