=========== ERR_FATAL REPORT =========
cmd 63: loaddeferred
cmd 64: cs 536 "n\Grunt\t\2\model\grunt\hmodel\grunt\c1\15\c2\9\h c\50\w\0\l\0\skill\ 1.00\tt\1\tl\0\rp\1\p\0\so\0\pq\0\cn\\su\0\xcn\\c\ "
cmd 65: cs 533 "n\Bitterman\t\3\model\bitterman\hmodel\bitterman\ c1\20\c2\22\hc\50\w\0\l\0\skill\ 1.00\tt\0\tl\0\rp\1\p\0\so\0\pq\0\cn\\su\0\xcn\\c\ "
cmd 66: cs 537 "n\^1A^2n^3a^4r^5k^6i^7\t\1\model\anarki\hmodel\an arki\c1\23\c2\22\hc\50\w\0\l\0\skill\ 1.00\tt\1\tl\0\rp\1\p\0\so\0\pq\0\cn\\su\0\xcn\\c\ "
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 2400 PRO
GL_VERSION: 2.1.7873 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_poiGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 9, 800 x 600 windowed hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 5
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
----- finished R_Init -----
Sound memory manager started
Loading dll file ui
Z_Malloc: failed on allocation of 4194328 bytes from the main zone