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Thread: Site Update - December 14, 2010

  1. #1
    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Site Update - December 14, 2010

    Today's update, QUAKE LIVE Premium Pak 5, introduces 3 new Premium Arenas to QUAKE LIVE, 2 Holiday Arenas, and new Premium Duel Scoreboards.

    Premium Maps Added:

    • Double Impact (CTF):
    "Double Impact" comes to us from Pawel "ShadoW" Chrapka, who originally made a variant of the map for the Quake 2 engine based project Quake2World. This is his third map in QUAKE LIVE, previously releasing "Leviathan" and "Dreadful Place." Double Impact features two large winding bases with many routes in and out. It's most distinctive features are a disconnected room in the middle only accessible via teleporter that holds a Red Armor, and a set of spikes near the top flag room entrance that trap anyone inside, forcing them out into the flag room.
    • Overlord (Terra CTF):
    Based on Team Arena's most popular terrain map, "Overlord" brings us back the battle between two feuding castles. Newly renovated and reinforced, two gothic castles lie at either end of a mountain pass surrounded by the walls of a green valley. Players can speed through the valley, picking up a multitude of items, powerups, and holdables. When you grow tired of enemies stealing your flag and speeding out, use the mountainsides to make sure none shall pass, or grab our new jetpack-style Flight holdable and rain down sweet flaming revenge from the 3rd dimension.
    • Tornado (TDM/CA/FT):
    Another beautiful arena from the designer of "Hektik", comes the new level "Tornado", forecast to become a modern day classic. Tornado features three main areas. The main room consists of two large curved walkways with a Megahealth at the bottom. The Battle Suit room is reminiscent of "The Bad Place" from QuakeWorld, with a walkway built over a lava pool, causing searing pain to those who suffer a little too much knockback. Finally, the Quad Damage room is flanked by a small pool of water, punishing players trying to take a shortcut to the Quad. In a whirlwind of swooping passageways themed in warm and cool, Tornado brings fast paced action that is bound to lift you out of your seat.
    Holiday Maps Added:

    Ho, ho, ho! The holidays are upon us, and Santa has brought each of you a special present! For the next three weeks enjoy our Holiday Arenas, including free Freeze Tag on Winter's Edge, and earn this season's holiday award - "Winter Nights". During this time, Santa himself will be a playable character model on all servers (selectable within the in-game player model menus).
    • Silent Night (Terra CTF):
    Back by popular demand is "Silent Night", a holiday-themed remake of the popular arena "Distant Screams" from Team Arena. A vast mountainous winter wonderland, explore Silent Night's tundra landscape alongside eleven teammates for some chilling 12v12 Capture the Flag combat.
    • Winter's Edge (FFA/FT):
    Hailed by many as the greatest deathmatch map in Quake 2, "The Edge" makes a holiday appearance in Quake Live as "Winter's Edge". All players now have a chance to enjoy this timeless classic in both Free for All and Freeze Tag.
    Web Updates:
    • Clan Profiles - Click on a person's clan tag from their profile page to view the clan's basic information and roster. This section will be further expanded in future updates, and will eventually also handle clan management.
    • New awards added for DreamHack Winter 2010, MSI Fnatic Beat-IT, and the Winter Holiday 2010.
    • Spawn Protection is currently being forced off from all pro-user launched servers. The option has been removed until we address the outstanding issue/exploit.

    Code Updates:

    • New Premium Duel Scoreboards - Available to Premium users online, and all players in offline bot matches, the first of our new Premium Scoreboards brings a wide range of match stat data to the in-game experience including per-weapon accuracy, damage, and frags, item pick-up tallies, average item pick-up times.
    • Added Santa model for use during the holidays, selectable within the in-game player model menus.
    • IGA ad system fixes and improvements.
    • Lightning styles now use lightmapped quality effects, regardless of r_vertexlight value.
    • Added r_mapOverbrightCap (Default 255, <0-255>): Allows you to cap the brightness of surfaces brightened by r_mapOverbrightBits (Most useful when using high values of r_mapOverBrightBits; vid_restart required after a value change).

    Map Updates:

    • Asylum, Japanese Castles, House of Decay, Siberia, Trinity, and Quarantine: These maps have had lighting adjusted while in Vertex Lighting mode.
    • Battleforged: Removed grenade ammo in TDM
    • Japanese Castles: Fixed ad-wallhack-bug
    • Purgatory: Swapped RG/SG placements
    • Retribution: Added anti-camping measures for the portal room in CA, and fixed nonsolid metal supports
    • Solid: Replaced CG with LG in non-FFA gametypes
    • Space CTF: Fixed upper ledges so that you no longer step over them.

  2. #2
    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Servers in United Kingdom, Poland, Argentina, and Korea were unresponsive during our update process and were unable to receive the new update assets. We will bring these servers back online once they have been properly updated.

    UPDATE: 12/15 (sponge): Argentina and Chile should now be coming back online. We will be checking periodically on the other servers to see if assets can be successfully synced up.

    UPDATE: 12/17 (sponge): Poland is now online. UK is currently down due to hardware failure, and will be up as soon as we can manage to restore the server.

    UPDATE: 12/21 (sponge): Korea is now back online.

  3. #3
    Senior Member xdc is on a distinguished road xdc's Avatar
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    Aug 2010
    nice update, i knew silent night was gonna be 24 this time instead of 32

    suggestions for freezetag all summed up from threads

    FT & iFT suggestions

    Thaw Over Time(auto thaw) if the round takes too long and players arent thawing, 1 minute, etc. can be when player is only touched from thaw
    You should be able to thaw while going out of thaw range without thaw time reseting quickly
    Bar, & time for thaw progress
    thaw over time when your shot/die in lava,acid, etc
    Jumping/shot in void makes you "frozen" and spawn is delayed
    regenerate health while thawing a player (1 health per second, only 3 health from thawing same player)
    * team thawing(more than 1 player thawing) should speed up the thaw speed

    Sound when you stop thawing/ sound while thawing
    Thaw sounds, audible for both team members and enemies
    When a player is thawed it shows frost gibs but no sound effects
    Sound when a player gets frozen from death


    Players spawn with all weapons but no ammo, except for shotgun/plasma.
    Starting/Respawn weapons (all or mg)
    Round reset (all respawn)
    TDM style match starting spawns(no round start)
    Players stay frozen after each round, need to be thawed
    spawn near teammates beginning of round
    spawn near teammate who thawed you
    become thawed instead of respawning

    Spectate teammates while frozen
    multi-view (related to coaching)

    powerups are lost at the end of a round
    instead of having a Draw when timer reaches zero, make it a sudden death mode with respawn delays that get increased as the time passes
    Allow the Round to Finish: In CA once the round starts before the timer runs out the round will continue

    should be 'You frozen Enemy' instead of fraged
    frozen players leave snow trails when they are shot/moved, etc
    Score-Kills-Thaws scoreboard
    fraglimit instead of roundlimit
    railjump for iFT
    Last edited by xdc; 01-01-2011 at 01:02 PM.

  4. #4
    Member Immortal_RaGE is on a distinguished road
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    Aug 2010
    woot woot great update and OMG EDGE!!!! Loving the q2 memories!!

  5. #5
    Senior Member AXxXxO is on a distinguished road AXxXxO's Avatar
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    Aug 2010
    Silent Night Holy night DD great work guys at Quake live team
    just now to create scoreboards for other gametypes and im happy...
    this is one of the best updates in near 2 y of ql and also i love clan roster and info
    Last edited by AXxXxO; 12-14-2010 at 07:12 PM.
    Quote Originally Posted by Downlink View Post
    Add A Killcam Maybe?
    Only available for COD MW3 owners!Coming soon i next update....

  6. #6
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    East Lansing, MI
    "Retribution: Added anti-camping measures for the portal room in CA, and fixed nonsolid metal supports"


  7. #7
    Senior Member peeks is on a distinguished road
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    Aug 2010
    the moon
    should keep The Edge

  8. #8
    Senior Member Anhedonic is on a distinguished road
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    Aug 2010
    Solid: Replaced CG with LG in non-FFA gametypes


    now go out there and play this map more, it's actually very good now that there's LG in it instead of CG.

    Scoreboard is $$$$$$$

    Thanks a ton id, but please consider adding it into TDM, it's very important to know how many pickups each player/team had, sometimes even more important than in duels.
    Last edited by Anhedonic; 12-14-2010 at 07:23 PM.
    <Anhedonic> DOGS HAVE LEGS
    * Anhedonic has quit IRC (Signed off)

    * SyncError sets mode: +m #quakelive

    <SyncError> Everyone please note...
    <SyncError> Dogs have legs.
    <SyncError> Okay carry on.
    * SyncError sets mode: -m #quakelive

  9. #9
    Can't callvote winter's edge. Something wrong.. doesn't work in ft or tdm.

  10. #10
    Banned arterie is an unknown quantity at this point
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    Aug 2010
    wow these CTF maps are garbage. Who wants to play 12v12 ****fests all day? There's still no wcp9, wcp18, wcp17, wcp14, wcp15, w4, w7, etc.


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