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Thread: The Ultimate Quake Live Guide

  1. #111
    Banned DCR is on a distinguished road
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    I don't know if it says so anywhere, but concerning timenudge - disable it for warpy players.
    Infact, you might be better off with positive timenudge, but certainly do not use negative timenudge against players with stuttering/warping connection. At least it's my experience this just makes things even worse for your own view on the player and hit/connection.
    Ultimately best to kick them, but anyway. Just thought i'd mention it.

  2. #112
    Junior Member Tanny is on a distinguished road
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    hi +)

    ive read everything but still cant understand the concept. i am having trouble with having a different crosshair for RAILGUN only. as i dont have enough space to put it in the bind.

    example:

    RAIL: bind q "weapon 7;sensitivity 9.35;cl_mouseaccel .062;cl_timenudge 0"
    LG: bind 1 "weapon 6;sensitivity 8.31;cl_mouseaccel -.0049;cl_timenudge 0"
    ROCKET: bind e "weapon 5;sensitivity 10.39;cl_mouseaccel 0;cl_timenudge 0"

    for every weapon i want the cross + crosshairstyle @ size 45.
    but for rail i want to use a custom HUD crosshair.

    and i dont have enough room to add (cg_hudfiles "ui/tannycrosshair2.cfg";loadhud) to the bind.
    i understand that i will need to activate it by pressing the bind.

    hence i dont know how to do the alias cfg's.


    thanks tanny
    Last edited by Tanny; 06-15-2011 at 07:30 AM.

  3. #113
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Quote Originally Posted by Tanny View Post

    and i dont have enough room to add (cg_hudfiles "ui/tannycrosshair2.cfg";loadhud) to the bind.
    i understand that i will need to activate it by pressing the bind.

    hence i dont know how to do the alias cfg's.
    you can get around line limits by breaking a line up into multiple aliases or vstrs.
    BUT in this case you don't want to. loadhud causes a pause for a few frames, you dont' want to have that happening during a game, the only sensible way to load custom hud crosshairs is being clever with cvarTest in the hud files themselves eg : http://www.esreality.com/index.php?a...438#pid2017438

    in this example cvarTest checks cg_drawcrosshair, and then displays the defined hud elements if that is equal to 1 (from the showCvar {1})

  4. #114
    *_flyer
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    Thx Yakumo!!This really help us!!

    =)

  5. #115
    Junior Member Tanny is on a distinguished road
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    HI! again

    ive decided just to use the HUD crosshair, which i made from http://visualhud.pk69.com/ using thin rectangle lines to make a cross. im happy with the shape atm however i cant seem to workout when i hit some it will go red. like cg_hitpulse. is there come command or script or something like that for my whole crosshair to go red when i make a hit

    picture of my crosshair
    http://imageshack.us/f/687/shot0001to.jpg/

    here is my .menu

    Code:
    #include "ui/menudef.h"
    
      /* --- Health indicator --- */
    
    menuDef {
        name "healthIndicator"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 260 453 108 27 
    
        itemDef {
            name "healthIndicatorCritical"
            rect -3 1 26 26 
            visible 1
            decoration
            style 3
            ownerdrawflag CG_SHOW_HEALTHCRITICAL
            background "ui/assets/hud/healthalert"
        }
        
        itemDef {
            name "healthIndicatorIcon" 
            rect 0 4 20 20 
            visible 1
            decoration
            style 1
            backcolor 1 1 1 1 
            background "ui/assets/hud/health.tga"
            ownerdraw CG_TEAM_COLORIZED 
        }
        
        itemDef {
            name "healthIndicatorCounter"
            rect 30 0 78 27 
            visible 1
            textalign 0
            decoration
            textstyle 3 
            forecolor 1 0 0 1 
            textscale 0.75 
            ownerdraw CG_PLAYER_HEALTH
            addColorRange -999 80 1 0 0 1 
            addColorRange 26 100 1 1 1 1 
            addColorRange 101 999 1 1 1 1 
        }
    }
    
    /* --- Armor indicator --- */
    menuDef {
        name "armorIndicator"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 0 453 108 27 
        
        itemDef {
            name "armorIndicatorIcon" 
            rect 0 4 20 20 
            visible 1
            decoration
            style 1
            backcolor 1 1 1 1 
            background "ui/assets/hud/armor.tga"
            ownerdraw CG_TEAM_COLORIZED 
        
        }
    
        itemDef {
            name "armorIndicatorCounter"
            rect 30 0 78 27 
            visible 1
            textalign 0
            decoration
            textstyle 3 
            forecolor 1 0 0 1 
            textscale 0.75 
            ownerdraw CG_PLAYER_ARMOR_VALUE
            addColorRange -999 0 1 0 0 1 
            addColorRange 26 100 1 1 1 1 
            addColorRange 101 999 1 1 1 1 
        }
    }
    
    /* --- Ammo indicator --- */
    menuDef {
        name "ammoIndicator"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 532 453 108 27 // area
    
        itemDef {
            name "ammoIndicatorIcon" 
            rect 0 4 20 20 
            visible 1
            decoration
            ownerdraw CG_PLAYER_AMMO_ICON2D
        }
    
        itemDef {
            name "ammoIndicatorCounter"
            rect 30 0 78 27 
            visible 1
            textalign 0
            decoration
            textstyle 3 
            forecolor 1 1 1 1 
            textscale 0.75 
            ownerdraw CG_PLAYER_AMMO_VALUE        
            addColorRange -999 5 1 0 0 1 
            addColorRange 6 100 1 1 1 1 
            addColorRange 101 999 1 1 1 1 
        }
    }
    
    /* --- Timer --- */
    
    menuDef {
        name "timer"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 0 53 59 18 
        
        itemDef {
            name "timerIcon"
            rect 0 0 0 0 
            visible 1
            decoration        
            style 1
            backcolor 1 1 1 1 
            background "icons/icon_time.tga"
        }
    
        itemDef {
            name "timerCounter"
            rect 0 18 59 18 
            visible 1
            textalign 0
            decoration
            textstyle 3 
            forecolor 1 1 1 1 
            textscale 0.5 
            ownerdraw CG_LEVELTIMER
        }
    }
    
    /* --- TOP LEFT SCORE BOX --- */
    menuDef {
        name "ScoreFrame"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect 4 4 32 256
    //Score Frame BG, can be scaled wider if needed to make more room for names
        itemDef {
             name "scoreboxl"
            rect -1.5 -5.5 8 63
            visible 1
            decoration
            backcolor 1 1 1 0.57
            style 1
            background "ui/assets/hud/scoreboxl2.tga"
        }
        itemDef {
             name "scorebox2"
            rect 6.5 -5.5 167 63 
            visible 1
            decoration
            backcolor 1 1 1 0.57
            style 1
            background "ui/assets/hud/scoreboxm.tga"
        }
        itemDef {
             name "scorebox3"
            rect 173.5 -5.5 8 63 
            visible 1
            decoration
            backcolor 1 1 1 0.57
            style 1
            background "ui/assets/hud/scoreboxr.tga"
        }
    //GAMETYPE ICON
        itemDef {
             name "scorebox2a"
            rect 0.5 -2 28 36 
            visible 1
            decoration
            backcolor 1 1 1 1
            style 1
            background "ui/assets/score/btn.tga"
        }
        itemDef {
            name "gameType"
            rect 6 3 18 18
            style 0
            backcolor 1 1 1 1
            ownerdraw CG_GAME_TYPE_ICON
            visible 1
            decoration
        }    
    //WIN VALUE
        itemDef {
              name "WinLimit"
              textalign 1
            rect 7 33 40 12
            visible 1
            decoration
            forecolor 1 1 1 0.6
            textscale .24
            ownerdraw CG_CAPFRAGLIMIT 
        }
    }
    
    // RED TEAM BAR TOP
    menuDef {
        name "RedFrameTeam"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 4 32 256
        ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
    
        //red team flag alert - top left
        itemDef {
             name "TeamRLeft"
            rect 30 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/rteambgl.tga"
            ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
        }
        //red team flag alert - bottom right
        itemDef {
             name "TeamRLeft"
            rect 50 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/rteambgr.tga"
            ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
        }
            
        //clan arena count
        itemDef {
            name "clanArena"
            rect 32 4 21 11
            visible 1
            backcolor 1 1 1 1
            decoration    
            style 1
            cvartest g_gametype
            showcvar { 3,4 }
            background "ui/assets/score/ca_score_red.tga"
        }
        itemdef {
            name "redClanPlayers"
    //        ownerdrawflag CG_SHOW_CLAN_ARENA
            ownerdraw CG_RED_CLAN_PLYRS  
               rect 44 13 136 40
               visible 1
            textscale .18
            forecolor 1 1 1 0.65
            decoration
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            bordercolor 1 1 1 1
            decoration    
            style 3
            ownerdrawflag CG_SHOW_HARVESTER                 
            background "icons/skull_red.tga"
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            decoration
            ownerdrawflag CG_SHOW_CTF                       
            ownerdraw CG_RED_FLAGSTATUS
        }
    }
    
    // RED TEAM BAR BOTTOM
    menuDef {
        name "RedFrameTeam"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 20 32 256
        ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
    
        //red team flag alert - top left
        itemDef {
             name "TeamRLeft"
            rect 30 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/rteambgl.tga"
            ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
        }
        //red team flag alert - bottom right
        itemDef {
             name "TeamRLeft"
            rect 50 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/rteambgr.tga"
            ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
        }
            
        //clan arena count
        itemDef {
            name "clanArena"
            rect 32 4 21 11
            visible 1
            backcolor 1 1 1 1
            decoration    
            style 1
            cvartest g_gametype
            showcvar { 3,4 }
            background "ui/assets/score/ca_score_red.tga"
        }
        itemdef {
            name "redClanPlayers"
    //        ownerdrawflag CG_SHOW_CLAN_ARENA
            ownerdraw CG_RED_CLAN_PLYRS  
               rect 44 13 136 40
               visible 1
            textscale .18
            forecolor 1 1 1 0.65
            decoration
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            bordercolor 1 1 1 1
            decoration    
            style 3
            ownerdrawflag CG_SHOW_HARVESTER                 
            background "icons/skull_red.tga"
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            decoration
            ownerdrawflag CG_SHOW_CTF                       
            ownerdraw CG_RED_FLAGSTATUS
        }
    }
    // BLUE TEAM BAR TOP
    menuDef {
        name "BlueFrameTeam"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 4 32 256
        ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
    
        //blue team flag alert - top left
        itemDef {
             name "TeamRLeft"
            rect 30 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/bteambgl.tga"
            ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
        }
        //blue team flag alert - bottom right
        itemDef {
             name "TeamRLeft"
            rect 50 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/bteambgr.tga"
            ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
        }
            
        //clan arena count
        itemDef {
            name "clanArena"
            rect 32 4 21 11
            visible 1
            backcolor 1 1 1 1
            decoration    
            style 1
            cvartest g_gametype
            showcvar { 3,4 }
            background "ui/assets/score/ca_score_blu.tga"
        }
            itemdef {
            name "blueClanPlayers"
            ownerdrawflag CG_SHOW_CLAN_ARENA
            ownerdraw CG_BLUE_CLAN_PLYRS  
               rect 44 13 136 40
               visible 1
            textscale .18
            forecolor 1 1 1 0.65
            decoration
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            bordercolor 1 1 1 .75
            decoration    
            style 3
            ownerdrawflag CG_SHOW_HARVESTER                 
            background "icons/skull_blue.tga"
        }
        itemDef {
            name "blueflag"
            rect 36 3 13 13
            visible 1
            decoration    
            ownerdrawflag CG_SHOW_CTF                        
            ownerdraw CG_BLUE_FLAGSTATUS
        }
        itemDef {
            name "oneflagstatus"
            rect 36 3 13 13
            visible 1
            decoration                    
            ownerdraw CG_ONEFLAG_STATUS 
        }
    }
    // BLUE TEAM BAR BOTTOM
    menuDef {
        name "BlueFrameTeam"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 20 32 256
        ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
    
        //red team flag alert - align to right
        itemDef {
             name "TeamRLeft"
            rect 30 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/bteambgl.tga"
            ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
        }
        //red team flag alert - align to right
        itemDef {
             name "TeamRLeft"
            rect 50 2 128 15 
            visible 1
            decoration
            backcolor 1 0 0 0.3
            style 1
            background "ui/assets/hud/bteambgr.tga"
            ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
        }
        
        //clan arena count
        itemDef {
            name "clanArena"
            rect 32 4 21 11
            visible 1
            backcolor 1 1 1 1
            decoration    
            style 1
            cvartest g_gametype
            showcvar { 3,4 }
            background "ui/assets/score/ca_score_blu.tga"
        }
            itemdef {
            name "blueClanPlayers"
            ownerdrawflag CG_SHOW_CLAN_ARENA
            ownerdraw CG_BLUE_CLAN_PLYRS  
               rect 44 13 136 40
               visible 1
            textscale .18
            forecolor 1 1 1 0.65
            decoration
        }
        itemDef {
            name "f"
            rect 36 3 13 13
            visible 1
            bordercolor 1 1 1 .75
            decoration    
            style 3
            ownerdrawflag CG_SHOW_HARVESTER                 
            background "icons/skull_blue.tga"
        }
        itemDef {
            name "blueflag"
            rect 36 3 13 13
            visible 1
            decoration    
            ownerdrawflag CG_SHOW_CTF                        
            ownerdraw CG_BLUE_FLAGSTATUS
        }
        itemDef {
            name "oneflagstatus"
            rect 36 3 13 13
            visible 1
            decoration                    
            ownerdraw CG_ONEFLAG_STATUS 
        }
    }
    
    // DM/TOURNAMENT BAR
    menuDef {
        name "SelfFrameHighlights"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 4 32 256
    
        //self top highlight
        itemDef {
             name "SelfTLeft"
            rect 30 2 16 16 
            visible 1
            decoration
            ownerdraw CG_TEAM_COLORIZED
            ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
            style 1
            background "ui/assets/hud/teamonl.tga"
        }
        itemDef {
             name "SelfTMid"
            rect 46 2 116 16 
            visible 1
            decoration
            ownerdraw CG_TEAM_COLORIZED
            ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
            style 1
            background "ui/assets/hud/teamonm.tga"
        }
        itemDef {
             name "SelfTLeft"
            rect 162 2 16 16 
            visible 1
            decoration
            ownerdraw CG_TEAM_COLORIZED
            ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
            style 1
            background "ui/assets/hud/teamonr.tga"
        }
        //self bottom highlight
        itemDef {
             name "SelfBLeft"
        rect 30 18 16 16 
        visible 1
           decoration
        ownerdraw CG_TEAM_COLORIZED
        ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
        style 1
        background "ui/assets/hud/teamonl.tga"
        }
        itemDef {
             name "SelfBMid"
        rect 46 18 116 16 
        visible 1
           decoration
        ownerdraw CG_TEAM_COLORIZED
        ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
        style 1
        background "ui/assets/hud/teamonm.tga"
        }
        itemDef {
             name "SelfBLeft"
        rect 162 18 16 16 
        visible 1
           decoration
        ownerdraw CG_TEAM_COLORIZED
        ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
        style 1
        background "ui/assets/hud/teamonr.tga"
        }
    }
    
    // this is the item def for the 1st place text
    menuDef {
        name "scores"
        fullScreen MENU_FALSE
        visible MENU_TRUE    
        rect  4 4 120 40
        
        itemdef {
            name "1stplace"
            ownerdraw CG_1ST_PLACE_SCORE
               rect 38 14 136 40
               visible 1
            textscale .22
            decoration
        }
    
    // this is the item def for the 2nd place text
        itemdef {
            name "2ndplace"
            ownerdraw CG_2ND_PLACE_SCORE
               rect 38 30 136 40
               visible 1
            textscale .22
            decoration
        }
    }
    
    /* --- graphical obits     --- */
    menuDef {
        name "obits"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 191 6 76 15 
    
        itemDef {
            name "obituaries"
            rect 0 12 65 12
            visible 1
            textscale .22
            ownerdraw CG_PLAYER_OBIT    
        }
    }
    
    
    
    
    /* --- rectangle box --- */
    menuDef {
        name "box"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 303 240 35 1 
        
    
        itemDef {
            name "boxBackground"
            rect 0 0  35 1 
            visible 1
            style WINDOW_STYLE_FILLED
             
            backcolor 1 1 1 1 
             
        }
        
    }
    
    
    /* --- rectangle box --- */
    menuDef {
        name "box"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 320 219 1 42 
        
    
        itemDef {
            name "boxBackground"
            rect 0 0  1 42 
            visible 1
            style WINDOW_STYLE_FILLED
             
            backcolor 1 1 1 1 
             
        }
        
    }
    
    
    /* --- rectangle box --- */
    menuDef {
        name "chatArea"
        fullScreen MENU_FALSE
        visible MENU_TRUE
        rect 0 301 640 120 
        
    
        itemDef {
            name "boxBackground"
            rect 0 0  640 120 
            visible 1
            style WINDOW_STYLE_FILLED
            ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE
            backcolor 0 0 0 0.75 
            background "ui/assets/hud/chatm.tga" 
        }
    
        itemdef {
            name chatWindow
            ownerdraw CG_AREA_NEW_CHAT
            rect 3 -5 634 120 
            visible 1
            decoration
        }
    }
    Last edited by Yakumo; 06-28-2011 at 08:46 PM. Reason: code tags

  6. #116
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    No, there is no way to signal hit registration to a hud element. All you could do is display a normal crosshair over the top and use that.

  7. #117
    *Phaxan
    Guest
    I cant seem to get the keybindings to work, when I open the game they are all unbound. Atleast all the weapons etc, and It didnt save my jumping key.
    I did configure it to my own within the config file. But it still wont read it, also I changed the resolution to "23" but when I looked, it was changed back to "standard". I made a backup copy of the file, but it still wont seem to work properly. It resets everytime
    I noticed the binds for weapons starts with VSTR, which I havent seen on the different .cfg's I've checked
    Thanks in advance
    Last edited by Phaxan; 07-16-2011 at 10:11 AM.

  8. #118
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    I can only assume you mean you are trying to use my newer example cfg. You must exec it for it to create the cvars which the keys then call. Some of it may produce errors since some recent changes in the game, I need to update it.

    Read the cfg comments and the section of the guide on vstrs / scripting to understand what is happening, or use the older cfg that uses direct binds.

  9. #119
    *Phaxan
    Guest
    Aha, I did exec it, but didn't check for the cvars. But I most certainly will take a look at your old cfg Thanks a bunch, and please keep us updated with more Frag Tweaking

  10. #120
    Senior Member belka_ is on a distinguished road belka_'s Avatar
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    Quote Originally Posted by Yakumo View Post
    NB. Disable pre-rendering of frames in graphics drivers to cut 3 frame+ input lag (globally or for the browser you play in)
    Where i can find it in windows xp Sp3? (nvidia driver btw)
    PLAY MORE belka_ STYLE

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