63 was default at one time, it's just been missed since it was changed ages ago. Ta. Fixed.
this is a Q3 CPMA video with mew from feb 2014, but it's still useful for learning things about QL/PQL (mostly PQL)
yakumo i need your help my quakelive launcher takes time to open and get message-
Error While check game content can u help me?
delete everything in your baseq3 folder, all the pk3 files that are in there, everything. then restart the launcher.
This new update replaces all the pk3's with unencrypted ones, so you need to download them all again.
2 major items only.
1 damage colours that fade out to transparent,
2 damage colours (colour matches crosshairdamage),
3 it matches the weapon icon colours.
The three settings from the advanced game menu give :
cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"
or for just AoE (area of effect) it's set to
cg_damagePlum "sg gl rl pg bfg"
obviously you can tailor it to be for any weapons you like by editing out what you don't want from the list above
"cg_simpleItemsBob", "cg_damagePlum" may not autocomplete in the console at first until they're set but these are correct, it's 'plum' not 'plums'.
0 disables hold +moveup to keep hopping
It's pretty much unoticable if you're used to QL movement, but you may want to use this to force autohop off on your client.
1 hidden when not looking through a wall
2 default, see through walls.
/bind x "weapon 14"
The Heavy Machine Gun (HMG)
/bind x "weapon toggle"
Swap between primary and secondary loadout weapon.
It always goes to primary first from any other weapon, unless you're already on primary then it swaps to secondary as you'd expect.
You can't direct bind secondary, you can only double tap the toggle key but doing this won't give two weapon changes, it will go straight to secondary.
It's not new, but it is now allowed on all default severs, with a 1 second spawn penalty.
seta wp "rl"
seta ws "sg"
The loadout menu sets these, or you can currently script it your self to control your weapon primary, and weapon secondary, then you need to /kill to receive them.
all of these are in the in game menus, except for the autohop option
New for HUD files:
As far as I'm aware that's all that was added, I'll edit this post if any more come up.
Bonus - how to convert old custom maps
quakelivedec old.pk3 old.pk3
respond yes when it asks about overwriting. Done, no need to mess about with zip applications or even renaming.
Check the file is still write only though or the launcher will delete it.
Last edited by Yakumo; Yesterday at 02:48 PM.