The Ultimate Quake Live Guide
This is a slight hack of 'Yakumo's q3 guide for all levels of player (mk II)' posted on 27-Oct-2003. Most of it is still entirely applicable to QuakeLive, but QL has added a lot since. Always W.I.P.
This guide is many many hours of my work, and I retain the rights to it, please do not repost unless in full, with credits maintained and a link back to this thread. Yakumo.
I kept finding myself repeating things so I wrote this guide on the most
asked about cfg settings and QL/Q3 playing tips so you can learn to play like this, or duel like the pro's
Post 1: Hardware, Abbreviations And Common Terms
Post 2: Weapon Selection, The Console, Advanced Movement
Post 3: Config Files, Punkbuster, Playing Tips
Post 4: Demos, Configs Part 2, Yakumo's Cfg
Post 5: Crash Tutorial, Tiers, Quakelive Damage Chart, Quakelive Item Respawns, Useful Links
Post 6: Coloured Text / Names, Custom Colour Bright Skins, Weapon & Crosshair Colours, Super Bright Skins
Post 7:block player chat, relocate quakelive data
Post 8: Mouse Sensitivity Calculation, Mouse Acceleration
Post 9: +Zoom, R_Mode & R_Inbrowsermode List, \alias command (+vstr)
Post 10: Scripting (advanced), Debug Networking
Post 11: Keyboards, Health/RSI
Post 12: Mice
Networking: POSTURE / HEALTH
WiFi is NOT particularly suitable for realtime online games. All
kinds of weird latency issues such as connection spikes are common. It is worth getting an
Ethernet cable connection to your router instead that way you wont suffer from
other WiFi interference, microwaves etc. A 30 meter cable can be bought
for less than £10 online.
It barely matters these days the Q3 engine QL is based on runs so well
on any accelerated card, and most can achieve the 125fps prefference for
pro level competing.
NB. Disable pre-rendering of frames in graphics drivers to cut 3 frame+ input lag (globally or for the browser you play in)
The best way to play FPS games is with a mouse/keyboard combo, keyboard
for forward/back strafe left/right usually on the cursor keys or
W,A,S,D, and the mouse to aim/fire/jump.
Keyboards : Quake Protection :
Near anything will get you started, but cheap keyboards have a small signal buffer which ends up causing combinations to fail, for example not being able to run forwards while changing to a particular weapon, or move right while ducking.
Look for 'anti ghosting' 6KRO or even NKRO to avoid this.
You should also consider the health implications (RSI, cramps) of a bad keyboard.
In Depth - please read Post 11: Keyboards
Though the IE 3, WMO 1.1 and IMO 1.1 are still used by several world top professional players sensor technology has moved on significantly.
Optical mice are far superior to ball based mice, more reliable, accurate, easier to clean and longer lasting. Avoid unknown mice as the sensor will likely be sub par and often lose it's tracking (stop reading / go crazy)
*MS 'a' version mice are simply OEM, no box, otherwise identical to 1.1.
- Razer Deathadder Black Edition
- Logitec g9x
- Steelseries Xai
- Microsoft Wheel Mouse Optical 1.1a (WMO)
- Microsoft IntelliMouse Optical 1.1a (IMO)
- Microsoft IntelliMouse Explorer v3 (IE 3)
In Depth - please read Post 12: Mice
NB. See Sensitivity in post 8
If you're a heavy player and are getting sore red marks or calluses on your mouse hand palm, buy a SmudgeGuard
it almost eliminates the problem entirely even for 5 hour a day
players, and means you can play longer without discomfort. Less geeky
than explaining away 'Quake Palm'.
A good pad won't confuse your sensor, wear down limiting life and
creating dirt, wear teflon feet down much, be hard to clean, or be hard on
you physically. A desk is not a good mouse surface option it will make your mouse feet filthy and destroy them.
- Steelseries SX - The best hard mat you can buy imo. Aluminium. It's maybe slightly more wear on teflon feet than cloth but they are cheep to replace, after a year my pad is completely unchanged.
- Icemat black (steelseries i-2) - My favourite for 10 years playing Quake (the clear ones are not good for laser mice).Toughened glass. bl0key used to use an icemat but now high DPI mice make it feel like it's losing tracking.
- Razer Destructor - After 3 months of seriously excessive play (100,000+ frags) this now has the friction of a cloth pad, it's still good but I replaced it with the SX.
Soft/ Cloth mats:
Often still the choice of real Pros, I just don't like having to replace them often.
- Razer Goliathus Speed Alpha
- Steelseries QcK heavy
I occasionally play without sound, it's relatively easy in FFA as
dying doesn't really matter, and I'm so used to the maps, where to
expect people to show up etc, it helps raise your visual awareness and
accuracy when doing 180 turns.
If you really want to be on top of your game then headphones are
a MUST, absolutely essential for clan games or duel. 5.1 speakers are
all very well but q3 only really produces 2d stereo sound, the absolute
best way to be able to hear accurately where people are, from as great a
distance as possible is play using headphones. When used to the maps
and sounds of players moving around you can accurately predict when they
will appear around a corner and plant a rocket at their feet before
they get there, or even rail them almost before they even realise
they've turned corner themselves. You can also get a rough idea of how damaged someone is so you know whether to keep hunting them down or make a brake for more items yourself.
Budget choice - plantronics headphones
Well built, have good mics for voice comms. A good headset mic
is the only way to use voicecomms, playing with speakers gives massive
feedback and will really *&*@ all your team off.
Alternatively sennheiser, their kevlar reinforced cable has lasted 3 years so far on my ipod.
No I'm not sponsored by any of these products (boo, I know they've
all sold a lot over the years from this guide) but they ARE fantastic
It's best to not be looking down at your monitor, but straight or slightly ABBREVIATIONS AND COMMON TERMS
up, otherwise you'll end up with neck and general posture problems,
it's worth thinking about this as you could end up in that position for
thousands of hours over the years, and habits form fast. Also don't
forget to blink, playing games people concentrate so much it inhibits
the blink reflex, and your eyes will dry up.
Please check out the anti RSI health recommendations in Post 11
MG - MachineGun
SG - ShotGun (SSG - SuperShotGun relic from q1/q2 days)
PG - Plasma Gun (PR - Plasma Rifle)
LG - Lightning Gun
GL - Grenade Launcher
RL - Rocket Launcher
RG - Rail Gun (yay)
BFG - Big F****** Gun
NG - NailGun
CG - Chaingun
Prox - Proximity Mines
RA - Red Armour
YA - Yellow Armour
MH/Mega - Mega Health/100 Health poweup
RJ - Rocket Jump
PJ - Plasma Jump or Phone Jack
TN - Timenudge
FFA - Free For All
DM - DeathMatch (same as FFA)
TDM - Team DeathMatch
CTF - Capture the Flag
CA - Clan Arena
SJ - Strafe Jump
CJ - Circle jump
CSJ - Circle Strafe Jump
OB - OverBounce (not in QL, see bellow)
Vert - Short for 'Vertical' in Quake you can only look so far up
before it locks. A shot that hits from this position fully locked up is a
'vert'. The most impressive shots to pull off. Especially If the
opponent is far away, and you RG, RL them or PG/LG pin/carry them
maintaining the vert using strafe to keep hitting.
LAG - Slang for latency, when your ping is high, or just when it goes higher than normal.
Spikes - With cg_lagometer 1 you see a green bar representing
your connection, if your ping fluctuations show as spikes on the bar.
llama - a lame player for x reason =)
PB - PunkBuster, the anti cheating system
Hitscan - Weapons that just plot where it was fired from and
where it's going to hit, it gets there as soon as the server registers
that you fired it, as opposed to range weapons like the rocket launcher
where the projectile travels from point a to point b and it takes time.
Ping - Networking term for timing how long it takes a packet to
it's destination and back again, like a submarines radar ping. This is
shown by your name on the scoreboard. Lower is better, it
makes the game smoother and aiming easier without having to lead shots.
İYakumo unr 2003-2013
Last edited by Yakumo; 01-15-2013 at 09:42 PM.