I cannot add Sarge's cigar to wolfcam![]()
I cannot add Sarge's cigar to wolfcam![]()
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Easy to say, hard to implement.
Sarge skin now has animation. Unlike ranger's model where animation takes place on his face, Sarge's animation is on whole body. Putting q3 texture for sarge will make him darken and bloody for a moment in game. And still no cigar.
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I haven't done my research since I'm not on my dev pc atm, but I'm pretty damn sure that if you copy this over it'll work:
players/models/sarge/head.md3 <--- normal head model
players/models/sarge/head_1.md3 <--- lower polygon head version
players/models/sarge/head_2.md3 <--- lowest polygon head version
players/models/sarge/cigar.tga <--- diffuse cigar texture
players/models/sarge/cigar.glow.tga <--- glowing tip of cigar
players/models/sarge/head_*.skin <--- the skin files control which skins are applied to the model, the cigar skin being one of them
If it does work but you don't get the glowing cigar tip and/or other effects, then it's a shader issue.
Edit: I'd personally just copy over the entire players/models/sarge/ folder.
I've copied md3 files too, all sarge's folder. No luck. Even eye-blink animation is still there o.0
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QL treats models and shaders differently. for some reason, it only loads model stuff from the /scripts/model.shader file... so you would have to copy all of that stuff to a new .shader, then add your modifications (any shaders that are from q3 that have to do with the cigar), then zip it up and encrypt it. if i cared enough, i could make a quick .pk3 with sarge + cigar, but im busy watching kick-ass and playing baldur's gate 2
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No need to replace shaders, id honestly just commented cigar. Still need to copy sarge's head.
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