Morning / Evening, ladies / gentlemen.
I have no intention whatsoever to complain nor whine about anything at all. I am a pro subscriber, and I am more than happy with what Quake Live has become. Like many others, I am getting increasingly irritated with people who cannot seem to understand why a game that used to be free (and still is) now is economically compelled to offer new paying content to carry the project, not to mention those among them who firmly believe that developers are being paid to release a major update each and every time that a new thread is started.
I have a suggestion, though.
What I am wishing for, since every suggestion ultimately comes down to what our wishes are, is a (far) more competitive artificial intelligence. I am very much aware that there are many other bugs and glitches that need fixing, I do not even know whether improving bots has ever been or will ever be taken into consideration. What I know is that there is plenty of room for improvement, something that the SpiterBot Team has undeniably proven to be true.
Why more competitive bots, do you ask? Obvisouly, no artificial intelligence algorythm will ever match the human brain. I know, too, that the only way to get any better is to challenge increasingly smarter (hence better) players than oneself. Why, then?
- First of all, bots being nothing more than lengthy portions of code with no life outside Quake Live, they are available 24 hours a day and 7 days a week. Not all of us are lucky enough to have friends who can provide us with a real challenge whenever we are willing to play, no matter how early in the morning or late at night.
- Bots can be requisitioned for whatever gametype that we are feeling like playing at any given time, be it a Duel, a Free-for-All or a team-based match of any size.
- Bots can be challenged on any map of our liking. Not everybody is willing to play such small and simple maps as Arena Gate and Hearth (to name a few among the least popular), which were specifically meant to be introductory maps (with one truly important item only: the Red Armour) in Quake III Arena. What if us, less skilled players, plan on learning the basis of such advanced and complex techniques as item control on those maps precisely because they offer the most basic of challenges?
- Bots are ready whenever we are, which makes them ideal warm-up partners for as long as we feel it to be necessary. They are also the best way to learn a new map without boring our friend to death or wasting ten minutes of our playtime getting spawn-fragged silly.
- Bots do not ragequit. They do not insult us, either... well, they do, but with a solid dose of humour, and we can always turn their chat feature off. This makes them the fairest opponent that we are likely to ever encounter.
- Bots' skill can be set to whatever difficulty suits us the most. Furthermore, bots are always at the best that their difficulty setting allows them to be. The same cannot be said of a friend who has spent her / his whole afternoon playing exhaustingly competitive games before we log in.
Bots can be all of this, and probably much more, but not without the solid artificial intelligence that they are currently lacking. Now, if anyone is interested in what a truly competitive bot can do, please give a look at the complete description for SpiterBot 0.52 Full. This video should give you a good overview of its performances, too.
Thank you for your time, ladies / gentlemen.