I don't know what is going on that explains why some servers are vastly different than others, but I noticed a recent change tonight that could explain some weirdness over the past few weeks.
cg_projectilenudge seems to do nothing on the majority of servers I've encountered, but there have been a few that have it working correctly (set to 1000 to confirm, if you see no projectiles it's working).
I have been noticing weirdness with rockets recently that I couldn't explain (I had my projectilenudge left at -50 in my config), but I tried messing with cg_projectilenudge on a server tonight (because my timenudge keeps resetting to 0 also) and I noticed it was actually functioning. This explains why my rockets were feeling so bizarre.
I've also noticed that on these servers, the clients are super smooth when playing with cl_timenudge -20 (which I use all the time). Normally, they stutter as the server snaps them back into place after the client makes prediction errors due to the nudge. I actually prefer the stutter, so when I noticed them moving smoothly I was pretty confused.
But, these changes aren't on every server! I connected to a different server to test it immediately afterward, and cg_projectilenudge didn't work at all. The clients were also skippy again when using cl_timenudge -20.
Are you guys rolling out new netcode to certain servers or is there something else that can explain the massive variance I'm noticing between servers?
The only other explanation I can think of right now is that because of the recent weirdness with saved cvars, something might be going on specifically with my client that is making it function sometimes but not others. I'm pretty good with checking my cvars so I don't think this is it, but I could be wrong.
BONUS BUG for reading my entire post:
NY servers don't show up under USA filter or In Your Vicinity filter (I'm in California). I'm sure you guys are probably already aware of this one.