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Thread: Quake 3 style hitbeep

  1. #1
    Member strafer is an unknown quantity at this point
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    Quake 3 style hitbeep

    it may not be like a big deal, but its just a small suggestion, i prefer the old quake 3 style hitbeep the higher and lower tones are much better than the cg_hitbeep2 or 3.
    The higher pitch sounds awesome i saw in a video on youtube once from cypher.
    Please implement this is an option, or a way to adjust the beep rather cg_hitbeep 2 or 3, something like cg_hitbeepuptone 1-10 cg_hitbeepdowntone 1-10.

    Again, not a big deal i know, a small suggestion i would like

  2. #2
    Senior Member function9 is on a distinguished road
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    Um, use cg_hitbeep 1?
    Your source for all things CA related here.

  3. #3
    Senior Member Turbulence is on a distinguished road Turbulence's Avatar
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    Here's something for the future How about making it possible for us to upload our own sounds and using those or even a BiG list of sounds we can choose from.
    http://clanbase.ggl.com/rating.php?lid=13075 <--- QL iFT CB Ladder

    Thawing Friends in Q3 iFT since 2002 --- #iftpickup.eu #ngp

  4. #4
    Member strafer is an unknown quantity at this point
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    likes turbulences post ^_^
    and no, cg_hitbeep one is not what im talking about. The higher pitch from hitbeep 2 or 3 sounds a lot different, i heard it in a quake 3 video once. ill find it and embed the video here.

  5. #5
    Senior Member KittenIgnition is on a distinguished road
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    hes talking about cpma hitbeeps. the lower tones are MUCH deeper, and the higher ones are MUCH higher. its easier to differentiate, and it just sounds cooler.

    QL already copied those to some extent, but changed them for some unknown reason. i think everyone would love it if they brought back the full cpma hitbeeps

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