Lol, I really didn't get the 6 ears thing either. I would love ID if they update the engine to surround sound. Do you think they will?
PoLLeNSKi someone did remaster pink floyd in 5.1 or either 5.2,good engineer work. One of the Violent Femmes cds' they did in 5.1 also. They just had fun with it. Busing the drums down and doing a 5.1 pan thru out a song.
no one needs 5.1 in quake..
There are virtual 5.1 headphones and the real ones with 8 speakers inside, 2 for center, 2 for bass, 2 for rear and 2 for front channel (I am sure because I opened few of them to repair the wire connections).
Positional sound can be implemented in quake live because there was openAL support in quake 3.
It is just the question of ID's will to mess with it and make it work again.
3d positional audio is also possible via stereo speakers, but only virtual ( difference in frequencies depending on the position of the sound source).
I hope this answers some of the confusion.
go to http://www.creative.com/soundblaster...d/welcome.aspx
click on macro fx and click "on".
It is a good example of 3d sound positioning (you need headphones for this to work).
You don't need, but it not means that everyone don't need this. If you don't want them, you could simply choose "stereo" setting.use headphones...
no one needs 5.1 in quake..
So many multiplayer games supports them (for example Counter Strike, Battlefield, and many other).
I never heard about this. There was Aureal 3D, but openAL was not exist in December 1999.Positional sound can be implemented in quake live because there was openAL support in quake 3.
Yes, and 5.1 sound is possible from stereo sources via CMSS 3d similar technologies. But it is emulated surround, generated from algoritm located on sound card driver, and it's not autentic surround sound.3d positional audio is also possible via stereo speakers, but only virtual ( difference in frequencies depending on the position of the sound source).
I think there is the way for it (Doom 3 had patch for EAX 4 support, id Tech 3 didn't support hdr effects implemented now in QL).
I (and many other players) would be very grateful for it
+1 for surround sound in QL!
Personally I spent my money on a kick-ass stereo set-up with a musical sub to reinforce my speakers (very important to actually have a sub that can produce notes rather than just rumbles) rather than diluting my funds on an extra 3 speakers and amps. Also I'm more into music than films and the VAST majority of stuff is in 2 channel only - a good 2 channel system is good enough for watching good films too - like 3d images, surround sound is a bit of a fad to make bad films more watchable imo. If I wanted to upgrade to S/S I'd get a programmable AV receiver and a single matching rear speaker and amp so I could initially use it with just a front pair and a single rear until I had enough to double up the amp and speakers at the back - 4.1 is more than enough my friends until you can afford that 12+ foot projection screen.
Really try out the Hafler thing if you have a spare speaker, some old school analogue recordings become immensely good
Last edited by Phlogiston; 08-31-2011 at 04:05 PM.