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Thread: [Preview] Visual HUD - public beta release

  1. #131
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    Quote Originally Posted by namad View Post
    Another update

    http://visualhud.pk69.com/resources/images/logo_v2.png

    1. Finally visualHUD has it's own logo, hooray!
    2. Fixed rounded corners, now they works as expected, team colors support have been added
    3. Added "hairline" option for all rectangle boxes with width or height set to 1 (this will make them really thin). Sometimes this behavior isn't needed, so I make it optional
    4. Fixed output menu file code formatting (thx to Kyto for pointing on this)
    5. Fixed critical health indicator (no more blinking if health icon is not present)
    Great job as always! (I haven't tried it since I made my hud...but my hud works great lol)

  2. #132
    Member Orgazmo is on a distinguished road
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    I'm gonna try it when I get back from work.

  3. #133
    Senior Member g0vn0r is on a distinguished road
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    Exclamation Feature request

    In EXTRAS, it would be nice to have:

    - demo record message (displayed in the lower part)
    - framerate (as displayed in the upper-right corner by using cg_drawFPS)

    When positioning hud items, people don't want these getting in the way and causing overlaps at runtime.

    Keep up the good work.

  4. #134
    Volunteer Moderator malk_ will become famous soon enough malk_ will become famous soon enough malk_'s Avatar
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    Quote Originally Posted by namad View Post
    C'mon, I'm not going to sell it anyone.
    Nice move, honestly. But you asked for cons. its the only thing I can imagine.

    There are some ways to make the software open source. You should choose a license (like gpl, creative commons, etc) and make the sourcecode available for download. Done the license usually states that people are allowed to use it but are not allowed to sell it. Also, if I deceide to download it, alter it, and realease 'malks improved visual hud generator', I have to give credits to you and usually have to publish it under the same license.

    The benefits are obvious. The project won't die even if you stop working on it. There is at least the possibility that someone picks up the code and continues the work. Also ppl could host it themselves (might be another con if you plan ads or smth).
    "I worked hard to learn to aim where I shouldn't be aiming, I want others to get through this pain too!"
    o . o . o . o

  5. #135
    Senior Member jimday is on a distinguished road
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    Searching for a female Orbb species to conjugate with.
    Where the sanest place is behind the trigger

  6. #136
    *nuane
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    This is completely awesome, I love the import function.

    A few suggestions:

    1. I want one continuous health/armor bar. I don't like how 200hp/armor is split in two as if it was somehow significant. Is that a limitation of quake live or your own decision? Workaround is to align two health/armor bars side-by-side and depending on which direction you prefer it to drain make one show H100 completely transparent. Having an option to do that in visualhud would avoid this hassle.
    http://imgur.com/FJlM7

    2. Where is no indication which score board has animation for then your and/or enemy team holds flag. If I knew that I would not have tried the smallest one first.

    3. Everything is very small, offer at least 2x zoom.

    4. Making custom crosshair is difficult partially because how small everything is, but also because how rectangles are shown. What if I wanted dotted lines for example? It would probably look very messy in visualhud.
    http://imgur.com/aPIfd

    5. "Extras: Item pickup" does not show me time of then item was taken by me as shown in preview. How can I enable this?

    #edit: I now understand what "extras" really means

    6. Then you align "Graphical obits" to the right edge of screen then the second name will be very often cut off:
    http://imgur.com/GYOzh
    Last edited by nuane; 04-05-2011 at 07:54 PM.

  7. #137
    *Jolinaar
    Guest
    I have a request to make. It would be nice to have the ability toggle some items of the HUD, would just need to add a line with showcvar + a line that let us type what cvar name we want iirc. So for evey item that you drag and drop it will have the option that let you type the cvar name we want to make it appear.

    That would be awesome !

    Here is a picture to ilustrate my idea since my english is far from beeing good : http://img833.imageshack.us/i/hudtest.jpg/ (click zoom to see in theright i added 'toggle item' and 'toggle CVAR name')

    Best regards.
    Last edited by Jolinaar; 04-05-2011 at 06:55 PM.

  8. #138
    Senior Member crucci is on a distinguished road
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    It'd be nice to be able to edit the hud in fullscreen

  9. #139
    Senior Member namad will become famous soon enough namad's Avatar
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    Hey, thanks for feedback

    Check my comments below.

    Quote Originally Posted by nuane View Post
    1. I want one continuous health/armor bar. I don't like how 200hp/armor is split in two as if it was somehow significant. Is that a limitation of quake live or your own decision? Workaround is to align two health/armor bars side-by-side and depending on which direction you prefer it to drain make one show H100 completely transparent. Having an option to do that in visualhud would avoid this hassle.
    http://imgur.com/FJlM7
    Well, it was made the same way as native QL health/armor bars. They have separate bars for 100H and 200H. Your workaround is correct btw, not sure if I need to offer single bar since it's not that flexible as double one.

    Quote Originally Posted by nuane View Post
    2. Where is no indication which score board has animation for then your and/or enemy team holds flag. If I knew that I would not have tried the smallest one first.
    Ask yourself, do you really need this animation? )

    Quote Originally Posted by nuane View Post
    3. Everything is very small, offer at least 2x zoom.
    This is a pretty annoying issue, I know. But right now, original HUD parsed by QL engine is limited to 640x480 canvas. All elements are resized beased on current screen resolution. So, when you draw 1px line, on bigger screens it could be more that 1px (in my case, I'm using 1680x1050, so 1px line drawn as 2px line). Thats why I put [] hairline option to the rectangle tool. If you want to know, it's just set the width under 1px so you will always get a 1px line no matter what your resolution is.

    Using bigger canvas could be real pain in the ass since I have to recalculate everything before saving a HUD into config file. That's why I've decided to leave is as is.

    Quote Originally Posted by nuane View Post
    4. Making custom crosshair is difficult partially because how small everything is, but also because how rectangles are shown. What if I wanted dotted lines for example? It would probably look very messy in visualhud.
    Such a crosshair could be nice to have, but I'n my opinion it's to "advanced" to be fully supported by vusualHUD editor.

    Quote Originally Posted by nuane View Post
    6. Then you align "Graphical obits" to the right edge of screen then the second name will be very often cut off:
    It's because graphical obits are left-aligned and this behavior can't be changed, so you couldn't align them to the right edge without clipping.


    Cheers!

  10. #140
    Senior Member namad will become famous soon enough namad's Avatar
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    Quote Originally Posted by crucci View Post
    It'd be nice to be able to edit the hud in fullscreen
    yeah, I 100% agree with you

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