Wrong, but funny...
Last edited by Ouxouiga; 03-05-2011 at 02:08 AM.
I have tried cl_maxpacket with both 63 and 125 settings and higher cl_maxpacket only seemed to balance/settle the fps rate and reduce packet loss. It did nothing for the ping.
Last edited by Ouxouiga; 03-07-2011 at 01:20 AM.
They took snaps thats what makeyour ping low
Posted by Marklar
He probably set his location to USA in beta.
I'm not sure if it's even physically possible, cba to do the math now.
It's obviously someone who changed his flag and not a magician who is lowering his ping half to what's normal (I've played with 120-130 ping to DC, with 110 to NYC, and I've seen Americans with 100-120 ping on Euro servers)
Originally Posted by _ARYX_
Yes, use cl_maxpackets 125 = better ping.with double the packets per second, the delay gets lower, from 16 to 8, more logical than funny actuallyThis is almost as funny... ^^^
Wrong, but funny...
If your only goal is to minimize "ping", check the cl_timenudge setting, it interpolates the enemy model(s) to show what they would (probably) look like / where they would be moving on your screen in x milliseconds time.
cl_timenudge -10 (regular setting)
cl_timenudge -20 (= maximum setting)
cl_autotimenudge 1 (= maximum setting if you are above 40 ping)
first you see an example that's pretty common to have a bit of advantage in fights and either being able to react faster to an opponent who tries to peek from behind a wall, or a slight help with your projectile weapons (which are not unlagged)
second the maximum timenudge setting where enemy models might start to jitter already, can be a help at high pings
third, the so called autotimenudge, it will take your ping, divide that number by two and put that as timenudge, a very good help for the highest pings and will help you make the game playable on 80+ ms ping, one downside is the very prominent jitter (because the linear prediction code has to update itself constantly and will be constantly off by a bit)
Last edited by T1E; 12-25-2012 at 05:46 AM.
So yes it is physically possible.
To give a more realistic figure we will use locations where actual QL servers exist:
From Washington, DC to Madrid, Spain.
That gives 20.462 ms.
In practice however, the best I have ever seen in my gaming life is 120 ms between someone in the U.S. and a server in EU. I'd be surprised if the actual best was much better than that.