Nice video. I don't really get how chain jumping (double jumping?) works. Can you explain how you perform those jumps?
Is it literally just jumping twice in quick succession?
Nice video. I don't really get how chain jumping (double jumping?) works. Can you explain how you perform those jumps?
Is it literally just jumping twice in quick succession?
Yes. First you jump from the ground towards an elevated object, then you jump from that elevated object. It's just a matter of timing the jumps right. You also need to approach the elevated object, e.g. the edge of a staircase, from the correct angle so that you get in contact with the edge yet without bumping on it.
Stickied. Nice jumps. Hopefully this will help people understand chain jumping better.
No, I've never said that. What I have expressed is a disappointment that many old jumps are now easier to master, decreasing the learning curve for efficient movement in maps such like dm6 where b2r plays a large role. But I'm also very excited to have the opportunity to do double jumps and other new jumps.
Yeah, that's kind of neat. But it's not a double jump, it's a consequence of the increased stepheight.
thanks![]()
hmmm this is hard to master, but with practice u'll be ok. it look very similiar to trimping.
Hey,
Added some new jumps in the OP. Just a small pack of demos this time rather than a video. Check them out :P
Hey Crucci,
your videos and demos found itīs way onto ESreality already, and if you didnīt know the related threads and news comments, here they are!
As a comment in latest QuakeLive update: http://www.esreality.com/?a=post&id=1981302#pid1981302
As a single forum thread: http://www.esreality.com/?a=post&id=1981307
and here again as a comment for your latest update: http://www.esreality.com/?a=post&id=1982437#pid1982437
@ ZeriouS
AwesomeI don't really follow what goes on in esr, so thanks for the links
Youīre welcomeJust finished watching the demos. They are very inspiring, especially the solid ones, since I thought that that map is just too small, with narrow paths and impossible to play fluently. You proved something better!