Dont engage enemy if they are facing you. Run away from engagements and try to catch a different enemy in an awkward position. If they chase you lure them to your teammates. If you see a teammate fighting some1. Help no matter what.
On that note
Try to lure the enemy into thinking your an easy frag. When they attack you it's much more easy for you team to take out the enemy as they are concentrated on you and bunched up for easy pickens.
I for 1 think grouping up is a very bad move. I've seen it so many times. The enemy groups up and eats spam and rails from every direction. Good players get chewed up just like the bad players. That strat doesnt give good players any room to shine.
And on top of that it gets extremely boring when 2 teams bunch up in different areas and spam at each other from different room. I think maybe grrrdian doesnt enjoy playing CA as I see that frame of mind used from duelers who have no real depth in the CA world
Last edited by myrealnameis; 12-04-2011 at 12:29 AM.
Awesome guide, thank you.
Thanks man this is very helpful to a newb like me..
some good things to know here...
It is like I am on holy ground being here as far as the quake world goes..
mmm the QL-bible we should make one lol
Great stuff this; especially the RG when low HP. Will try to incorporate.
Aways ensure you are maintaining a high FPS rate in QL. Otherwise you can be at a big disadvantage. To find out your current fps rate, use the command: "set cg_drawfps "1"".
What is the logic behind how many rounds need one team win to win the whole battle? I saw both 7 and 10 but couldn't figure out the logic behind this.
The default used to be 10 rounds to win, then it became 7, many players prefer 10 still as it lets them really get into the swing of things on a map, learn their team's ways, and then maybe make a come back, so lots of user spawned servers have it set to 10.
It's just a setting.