... well, i dont remember you being any good at all. actually you are one of the worst railwh0res i've ever seen. Your teamplay sucks, no support, 2much +b ... e.g. on ca1 you keep camping on the upper ledge (tele-exit left), railing from distance, while your mates get their asses pwnd at top ...
Originally Posted by PhilippWolf
play lame-ass-duel or insta-stuff, but stop talking about beeing high-skilled with 100 ca-rating and stuff ... sure you are rated high when you keep playing vs nubs. That's how (ql)ELO works.
Originally Posted by Obyron
This is incorrect, the (non duel) servers have had fixed skill level to display to all players since the game came out of beta:
Originally Posted by Yakumo
Well, in game the sv_skillrating is still the average of all connected players. So the server goes through the trouble of computing the average skill of connected players and then shows people at the match browser... some... made up arbitrary number that is in no way indicative of the actual player skill you'll find on that server?
Originally Posted by Yakumo
Yeah, matchmaking works great!
So basically it's a number. Does the scheme take into account various game modes? It would be interesting to see the breakdown. Obviously raw skill is one measure of an individual. However, how that number applies to various game modes is limited. I have a feeling this is part of the issue with a generalized approach.
GET RID OF ****IN SKILL MATCHING!! IT IS INACCURATE AND IT DIVIDES THE COMMUNITY!!!!
I havent played a game of CA in months since NON are ever my skill level (lower skilled players being equal to me, or better).
The ranking system is busted,a fallacy since the beginning. I have itraised so high due to my sparingly amount of play and high accuracy... and I can never lower it.... ***!?
It's decided FOR me to quit supporting id on this venture.
I wish quake would have been better out of beta, but its just a ****ing joke to get money.
Cant even play any ****ing games with any friends, cant get a refund, or anything. ****ing thieves.
this skill matching is pure crap!!!
didn't played normal ctf from beginning of that worthless skill comparing......return the damn skill like it was in beta,at least i could play on my level,now i play with morons and idiots....when i make team with friends and play,we win 20 games in row.why?idiots join high skill and want to learn how to play ctf.......what im trying to say REMOVE IT BECAUSE IT IS PURE **** and skill rating is just broken in pieces!
I'm a little confused - some people talk about "my skill is stable on 29", and "tier 5" and such things. Nowhere on the QuakeLive site can I find any data remotely relating to "skill" or "tier". The only indication of my supposed skill level is the server browser telling me if the match is lower, higher or same skill as me.
Someone care to elaborate?
Go into an empty server and type /serverinfo in the console. look for sv_skill, that is your skill rating for that particular game type.
Originally Posted by Waperboy
Or do it in a server with players to see the average of all the players i.e. the servers skill rating.
Have you guys considered weighting the rankings differently based on how stable the teams were during the game?
I don't know how many times I've seen a wave of quits, switches and joins once a team goes up by a couple caps. At that point, the game is quite often just a waste. Should such "garbage" games be weighted less than a game where everyone plays straight through?
It's a good idea, but I think the issue would be determining what constitutes a garbage game? If someone's connection drops that's considered a quit, so you may need to keep track of reconnection attempts or something along those lines. On that topic, I played a 2v2 last night and the people except the one other person on the opposite team kept dropping so I have no idea how that ties into things. It forced me into a bad situation (not that I care all that much, not complaining but it made me think) but as far as statistics go, it's skewed for that match. In other words, a 2v1 in TDM (unless the 1 is a much better player) sounds like it would artificially skew the stats unless they have that already taken into account.
Originally Posted by ray_
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