+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Thread: Guide to FFA

  1. #1
    Junior Member Jakash3 is on a distinguished road Jakash3's Avatar
    Join Date
    Aug 2012
    Posts
    16

    Guide to FFA

    Choosing the right loadout:

    Primary Weapons:
    • Heavy Machinegun (108 DPS): Never choose this gun unless the Lightning Gun is unavailable as a loadout. The damage output of this gun is roughly the same over time as the shotgun. Although this weapon is the easiest to aim with, it cannot grant you kills as fast as the rocket launcher or lightning gun.
    • Rocket Launcher (125 DPS direct, 100 DPS splash): This gun is currently overpowered, dealing more damage per second than the lightning gun. Naturally, everybody will pick this gun. If you want to win and the map has small corridors, choose this weapon. You especially want to choose RL if the map is crowded and you expect to be encountering multiple enemies very frequently. In space contrained maps, this gun can deal massive damage to multiple enemies. If you see a large group of people just shoot a bunch of rockets at the center of the crowd. On 1v1 scenarios, make sure you get pretty close to your target (but not too close so as to blow yourself up).
    • Lightning Gun (120 DPS): You may consider using the LG if the map has open rooms and multiple stories. If you want to win and your LG acc is less than 35, don't bother with this weapon. This gun will only be a better choice than the rocket launcher if your aiming is good enough to grant you 2 kills with only 50 LG ammo. LG is a good choice if you expect to encounter enemies one at a time. A good LG player can frag pretty much any person in a 1v1 scenario. It is worth investing time to learn this gun because not all maps are optimal for rocket launcher use.
    • Railgun (53 DPS): This gun has been nerfed so badly that you have to be 60 acc to have a chance at winning against a guy with 30 acc LG. Each shot takes 1.5 seconds, and you have to hit 2 rails on average to kill somebody (sometimes 3 or 4 if they have armor). The only reason to choose this weapon is for really big open maps like silentfright and coldwar. If you expect to be seeing enemies from a distance more than actually encountering them close-mid range, choose the RG. For all the other normal maps, this is the worst primary to choose (even worse than the HMG). This weapon deals one of the lowest DPS out of all the other weapons in the game.
    • Shotgun (100 DPS): This gun is more useful for stealing frags than getting real frags. You don't really want to choose this unless you are really bad at aiming and the map is overcrowded. I've frequently seen people win with this gun on bounce pad maps like verticalvengeance and longestyard.
    • Plasma Gun (200 DPS): Yes this has the highest DPS, but this is one of the easiest weapons to dodge which makes it less than reliable against people at your own skill level. However, you might consider using this weapon if the map will be crowded with long narrow pathways (e.g. houseofdecay, hellsgate, bloodrun).

    Your secondary weapons:
    • Machinegun (50 DPS): Never pull this thing out unless: you are out of ammo, or your other weapons cannot reach your enemy.
    • Gauntlet (125 DPS): This is only good for camping near teleporters


    Strategies:



    Pursue vs Retreat:

    A key mistake I see from a lot of people is getting too caught up in trying to kill every single enemy they encounter. In FFA, you have to know when to pursue and when to retreat. Pursue the enemy if it will be a quick kill. Do not pursue if it will take too much time to frag them (even if you have the stack advantage). Because if you get too concerned with fragging that one guy who baits and hides behind corners, you will end up wasting your time while the guy in second place catches up to you. Rapidity is the essence of FFA.

    This principle also applies to picking up items. If you only need 1 or 2 frags left and you're tied for the lead, do not waste time going for Red Armor or Quad Damage.


    Powerup Pickups:

    If the powerup is Quad Damage, it is extremely important that you do not miss it. You can be 10 or 12 frags ahead, only to find yourself losing because you didn't get that Quad Damage that spawned 30 seconds before the game ended. I'm still trying to master powerup timing, but I suggest hanging out around the general area 10 seconds before it spawns and then closing in during the last 3 seconds before it spawns. Make sure you're not easily visible, because then you can catch a few surprise frags from other people trying to get the Quad. You don't want to be around the Quad Damage area any earlier than 10 seconds because then you're wasting fragging time. Do not squat near the Quad longer than 5 seconds before it spawns, because you risk getting killed and missing the pickup.

    If you have Battle Suit and you encounter a guy with Quad Damage. You have a greater chance of survival. The Battle Suit multiplies damage you take by 0.25. The Quad Damage multiplies damage you deal by 3. If you do the math, the Quad Damage guy will end up doing 25 percent less damage than normal. So unless, you're health is weak, you should attack Quad Damage if you have Battle Suit.

    Finding enemies:
    It takes practice to build up the intuition necessary to know where enemies are. Before you attain that skill, you can use empirical clues to find enemies:
    • Follow the sounds.
    • If you just died, observe how many enemies are around you on the death cam so that you know if you should head back to where you died after you respawn.
    • Observe the structure of the map, you're more likely to find enemies in the center of the map than in the far off corners.
    • If a powerup is going to spawn, you will usually find enemies there.

    Survival:

    Getting frags is important, but a big impediment to achieving this goal is if you get fragged too often. It's important that you pick up any health or armor that you happen to pass by. Do not go out of your way to get these items, only get them if it is convenient for you.

    Also try your best to not be the #1 target in the room. Try to frag enemies from the side or corners of the room where a door is near you for escape. It is not a good idea to hang out in the center of a room, thus making you the center of attention. Make sure that all angles and doors are within your view, I know this is impossible, but the penalty for not paying attention is someone sneaking up on you from above or behind you with rockets blasting your ass.
    Last edited by Jakash3; 04-21-2015 at 11:15 PM.

  2. #2
    Senior Member swampy has a spectacular aura about swampy has a spectacular aura about swampy's Avatar
    Join Date
    Aug 2010
    Location
    The Bar at Drunk Clan
    Posts
    2,840
    Swampys Guide to FFA... Shoot anything that moves.. Then go learn CTF............
    Drunk Clan Motto--- "Have Fun, Everyone is Welcome"
    drunk clan

    Stay drunk, Play drunk and chill

  3. #3
    Junior Member freddiex is on a distinguished road
    Join Date
    Dec 2014
    Posts
    13
    Quote Originally Posted by Jakash3 View Post
    Choosing the right loadouts[*] Rocket Launcher (125 DPS direct, 100 DPS splash): This gun is currently overpowered, dealing more damage per second than the lightning gun. Naturally, everybody will pick this gun. If you want to win and the map has small corridors, choose this weapon. You especially want to choose RL if the map is crowded and you expect to be encountering multiple enemies very frequently. In space contrained maps, this gun can deal massive damage to multiple enemies. If you see a large group of people just shoot a bunch of rockets at the center of the crowd. On 1v1 scenarios, make sure you get pretty close to your target (but not too close so as to blow yourself up).
    [
    Completely disagree that it's "overpowered". It's not overpowered, and it will lose to LG except in situations where the RL is dominant, like very close. The splash is weak and quickly tapers off into almost nothing. What's the definition of overpowered anyway?

  4. #4
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
    Join Date
    Aug 2010
    Location
    UK
    Posts
    4,918
    It's all fine, the Shotgun is overpowered, the Rocket Launcher is overpowered, the Lightning Gun is overpowered and at range the Railgun is overpowered, it all works out

  5. #5
    Senior Member JDB_ is on a distinguished road JDB_'s Avatar
    Join Date
    Aug 2010
    Location
    Massachusetts
    Posts
    568
    What makes the rocket 125 and 100 dps? Does is shoot faster than 1 rocket per second? Like .800 per second?

  6. #6
    Senior Member bennyhotnuts is on a distinguished road
    Join Date
    Jul 2013
    Posts
    103
    The rocket launcher is far from overpowered in FFA, the LG is the better choice on the vast majority of maps, even some of the close quarters maps work better with LG.

  7. #7
    Senior Member Cat has a spectacular aura about Cat has a spectacular aura about Cat's Avatar
    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    2,052
    I'd personally recommend picking the LG almost always. The reason is because, as you said, most people will be picking the Rocket Launcher. In other words, you can very reliably expect to get an RL from the first enemy you frag. This is not necessarily the case for the LG.

  8. #8
    Senior Member M0SLEY will become famous soon enough M0SLEY's Avatar
    Join Date
    Jun 2014
    Posts
    628
    Quote Originally Posted by Cat View Post
    I'd personally recommend picking the LG almost always. The reason is because, as you said, most people will be picking the Rocket Launcher. In other words, you can very reliably expect to get an RL from the first enemy you frag. This is not necessarily the case for the LG.
    +1

    In my experience LG/SG is the strongest loadout.

  9. #9
    Junior Member freddiex is on a distinguished road
    Join Date
    Dec 2014
    Posts
    13
    Quote Originally Posted by Yakumo View Post
    It's all fine, the Shotgun is overpowered, the Rocket Launcher is overpowered, the Lightning Gun is overpowered and at range the Railgun is overpowered, it all works out
    You could argue that the shotgun is overpowered considering its status as a "secondary" weapon.

  10. #10
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
    Join Date
    Aug 2010
    Location
    UK
    Posts
    4,918
    Quote Originally Posted by JDB_ View Post
    What makes the rocket 125 and 100 dps? Does is shoot faster than 1 rocket per second? Like .800 per second?
    Depends on exactly how you're working out DPS, as a pure average, or max. See the damage charts and explanation on http://www.quakelive.com/forum/showt...ull=1#post5715
    There was an argument over it on ESR so I just decided to provide both, as it's basically subjective which way is more 'meaningful'.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts