Hello there, it's just a quick-post i made to share with you some of the maps i've made long time ago (except for one which was made this year).
Copy/past from steam Q3 hub:

http://quake3.gamebanana.com/maps/181939 ("Neon Light")
- tourney map for CPMA gameplay.



http://quake3.gamebanana.com/maps/181940 ("Rain")
- tourney map for CPMA gameplay.



http://quake3.gamebanana.com/maps/181941 ("Mech")
- tourney map for VQ3 gameplay, one of my earliest map made.



http://quake3.gamebanana.com/maps/181942 ("No one")
- tourney map inspired by cpm1a (for CPMA gameplay)



http://quake3.gamebanana.com/maps/181943 ("Hit the floor")
- tdm/ffa map for VQ3 gameplay (CPMA physics works well too).



http://quake3.gamebanana.com/maps/182514 ("Ancient Hall") NEW!
Took me around 1.5 months to create new map during spare time. It's pretty huge and wide open and set into egypt theme. Map featuring YA, RA, MH, few GA, nearly all weapons with RG being somehow hidden/hard to get because of architecture.
Map mainly designed for CPMA gameplay.


Two more CTF maps here
http://quake3.gamebanana.com/maps/181950 ("Quake Faces")
- idea from popular UT ctf map, one of my earliest maps made.



http://quake3.gamebanana.com/maps/181951 ("The Longest Fall")
- DM17 remade for CTF, RG removed, added RLs and BFGs just for fun.



My 2007 version of Deck-16 (UT map)
http://quake3.gamebanana.com/maps/181952 ("Deck 2k7")



Two more ctf maps just for fun:
http://quake3.gamebanana.com/maps/181962 ("Catch Up")
- very huge map with simple circle layout and few jumppads that makes you fly faster than rocket (literally), no bot support unfortunately.



http://quake3.gamebanana.com/maps/181963 ("Block")
- simple square-to-square rooms made for fast caps.


Few textures missing since QL don't have them and i'm too lazy to re-upload maps. Also, .map files has gone except for "Ancient Hall".