I'm just doing the community a favor and stressing the point of using PRISM to run quakelive.com.
For people that don't know, PRISM turns websites into mini applications. What this does, is instead of the full browser, it just runs quakelive.com in PRISM like quake3.exe used to. These mini applications don't take up that many resources that firefox does, and appears to not overload your computer.
I used to think all the claims of PRISM fixing lags/fps dips and stutters just a placebo effect but I got tired of all my lag problems and decided to try PRISM.
What I found was a tremendous difference in smoothness of literally everything and even hit registry in game.
- My mouse is much more smooth, even weapons like plasma/rocket seem to leave the gun much smoother than before 'I would think that this was a placebo, but it really feels different'
- No lags or jitters. I used to have FPS dips every 3-4 minutes from 125 fps dropping to 70-80 for no reason for about 1 second, these have stopped. (maps that have weird lighting that drop my fps to a normal 100 fps constant are still around, this is a quakelive map problem, asylum/dm17)
-Every game feels the exact same when the pings are similar, I used to 'feel' different playing with 50 ping on Texas compared to 50 ping on GA but now it feels the same, in addition the feel on ping 60 it feels like 40 now, I haven't tried higher pings though.
- Friend messages, (the blue messages that pop up in game when a friend comes online) no longer cause lag, they just appear and i even don't pay attention to them now that they don't lag me.
- The game itself feels much more responsive. People in game used to look jittery to me, even if they were on timenudge 0, now even people on timenudge -20 look smooth, and my rails land correctly, not behind or ahead of the model, I have tested this in firefox and ie vs PRISM.
So http://prism.mozillalabs.com/started/ is the website
There is the addon for firefox but I'm using the stand alone version.
Good luck all.


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Be interesting to see if there is a difference.