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Thread: Quake Live Coming to Steam

  1. #1
    Web Programmer sponge will become famous soon enough sponge will become famous soon enough sponge's Avatar
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    Quake Live Coming to Steam

    Today we are thrilled to announce that we are bringing Quake Live to Steam. Upon release, players will have the option of porting their Quake Live account to their Steam account, allowing you to play and update the game entirely through the Steam interface. We will also be supporting subscriptions through Steam, in 2 and 12 month increments, which can be paid with any payment method currently supported through Steam.

    We still have a lot planned as we develop towards our Steam re-launch. First up for launch sometime this summer is a refresh of some of the site's design elements. Users will be greeted by a new, simplified Welcome page. From here, you'll be able to quickly get into a match through our new Play Now button, which will automatically find and connect to the best public server running out of a few selected gametypes. This makes getting into a game and playing super quick; we've found you can go from clicking on the game, to firing your weapon in under 20 seconds. No queues, no waiting, just fragging.

    The match browser has received a few visual changes. We've merged down the two current browser designs into one new view that offers more info at a glance, and makes better use of the available space. We've completely removed the right column to allow more room for the browser, and the chat has moved into a collapsible tray.

    Sometime after that we will launch an update that for the first time in Quake Live's history, will bring about some big gameplay changes. We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow. We're not talking too much about specific changes yet, especially since the changes need to be taken as one whole package in order to be effective, but we will be iterating internally over the next few weeks to see what works.

    We're excited about the next few months of Quake Live's future, and can't wait until we start getting everything out into the players' hands.

  2. #2
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Steam's advertising alone should make for huge things, but I can understand the desire to try increase retention levels.

    I can only cross my fingers, hope for the best and wish you good luck =)

  3. #3
    Senior Member GanglandOneUp will become famous soon enough GanglandOneUp's Avatar
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    <<big gameplay changes.>>

    :O)



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  4. #4
    Senior Member SquirrlWrangler is on a distinguished road SquirrlWrangler's Avatar
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    Will QL be Steam-only or can we still play through the standalone? I see no mention of Linux or Mac support in the Steam version, so I'd like to continue playing via emulation. I'd hate to lose that option.

  5. #5
    Senior Member OmeK is on a distinguished road OmeK's Avatar
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    Thumbs up

    really great news.

  6. #6
    Junior Member Sim073 is on a distinguished road
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    Bring it back on MAC and LINUX. Thats all i want...

  7. #7
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Quote Originally Posted by SquirrlWrangler View Post
    Will QL be Steam-only or can we still play through the standalone? I see no mention of Linux or Mac support in the Steam version, so I'd like to continue playing via emulation. I'd hate to lose that option.
    It does say right there in the first sentence.

  8. #8
    Member TTUVAPOR is on a distinguished road TTUVAPOR's Avatar
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    What if we are currently subscribed as a prem on a monthly basis...will that change? Two and 12 month sub options aren't very good in my opinion, doesn't give a lot of options for someone that wants to play one month at a time.

  9. #9
    Member mapamapa is on a distinguished road
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    Big gameplay changes.. That will make it more fun for new players. That sounds scary but as long as the core is the same I think it will be fine.
    Either way the important thing is to get many new players at the same time so that they play eachother instead of veterans. Kind of like how it was in the beginning of Quake Live.

  10. #10
    Senior Member Artaneius is on a distinguished road
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    As long as the big gameplay changes aren't core mechanics then I'm all for it. If any changes happen that affect main game mechanics that make Quake no longer a pure arena shooter, bye bye Quake it's been one hell of a run.

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