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Thread: Site Update - July 9, 2014

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    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Site Update - July 9, 2014

    Today we have released a small update for QUAKE LIVE. As of today, several of the classically "premium-only" features have been cycled into the realm of standard-content for everyone to enjoy. In the coming updates we will now be adding new features for our subscribers to enjoy, but we felt that now was a good time to begin making some of our long standing perks available to everyone who plays. In addition to this we've also included a number of small fixes and improvements.

    Features moved to Standard accounts:
    • Advanced Scoreboards, including a newly added Freeze Tag scoreboard
    • Killbeep Sounds
    • Quad and Battle Suit Kill Counters
    • Weapon Config Menu
    • Define your preferred order of starting weaposn (cg_preferredStartingWeapon)
    • Force Team Skin and Force Enemy Skin options

    Game Updates:
    • New overhead teammate indicators (friendly triangles) that relay teammate health status
    • Reduced default cg_drawHitFriendTime to 100ms to better suit the new icon system
    • New teammate death icon to clearly distinguish hurt teammates from dead teammates under the new health icon system
    • Teammate crosshair names now use the same health color indicators as the new overhead icons
    • Don't display dead teammate icons in FreezeTag (as their frozen icon will be present)
    • Broadcast a power-up pickup chat message to inform you who picked up a freshly spawned power-up
    • Crosshair hit style now defaults to damage colors.
    • cg_drawCrosshair was defaulting to different values in cg_main and ui_main, they now both default to "2"
    • All clients will now use cl_maxpackets 125.
    • Print when an admin passes or vetoes a callvote.
    • Fixed a bug that would add marks to the surface of thin volumes of liquid near an impact. (Reported on Terminatria)
    • Fixed crosshair 14's broken alpha channel
    • For the nostalgic ones, added the original Q3 crosshairs: 20-29
    • Minor fixes to the UI/HUD files
    • Fixed a lot of non-power of two textures that were reported to be causing issues.
    • Added Start-a-Match commands to tab auto-complete
    • No longer default to using forced bright models.

    Arena Updates:
    • Arcane Citadel - Battle Suit switched for MH, JP added at MH ledge, PG (at high YA) switched for RL
    • Arkinholm - Added Race support
    • Blood Run - Fixed clipping at YA ad
    • Brimstone Abbey - Fixed doubled over health bubbles in team modes, Fixed clipping in curves
    • Double Impact - Removed the RA room. Placed RA in mid. Teleporters in mid low, go to mid high.
    • Hen House - Added Race support
    • New Cerberon - Race and DOM support
    • Overkill - Fixed stray quad stuck in solid
    • Pillbox - Added two spawns in mid.
    • Silence - Fixed wall supports near RA that didn't touch the wall.
    • Terminatria - Fixed NPOT item decals
    Last edited by SyncError; 07-09-2014 at 02:49 PM.

  2. #2
    Junior Member QBall147 is on a distinguished road QBall147's Avatar
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    the epicness is real

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    Senior Member CPTcman is on a distinguished road
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    Power up pickup chat message? For all game modes? Interesting...

    Nice update, thanks!

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    Senior Member sir_frags is on a distinguished road sir_frags's Avatar
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    cg_preferredStartingWeapon? So the server doesn't get to decide what the starting weapon will be for its players? There ought to be an over-ride for the server.

    "Print when an admin passes or vetoes a callvote." Wish I knew what the thinking was behind this. There's already so many things coming through chat that chat is incredibly cluttered on a full server and when all your friends come online. And heaven help us if we mute someone because then we get the chat "muted" spam that forces everything else off the screen so we can't see it anyway.

    anyway. quake live is greater than life. I got my subscription set to auto renew.

    *Frags*

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    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Quote Originally Posted by sir_frags View Post
    cg_preferredStartingWeapon? So the server doesn't get to decide what the starting weapon will be for its players? There ought to be an over-ride for the server.
    Literally all it does, is if you are in possession of that weapon as you spawn, as per the server settings, it lets you select which weapon you are holding when you spawn.

    it changes nothing in the game play, it just saves a player .00001 of a second from having to change their weapon afterwards to their favourite.

    In most game modes that just means you can override MG spawn to gauntlet if you want, the most noticeable use for this is really going to be CA players as you spawn with all weapons, they might want to start with LG instead of RL, or maybe they prefer to rail.

    it's a space seperated list, and you can use weapon number, or the same 2 letter short names from cg_weaponConfig

    eg

    cg_preferredStartingWeapon "6 1"

    or

    cg_preferredStartingWeapon "lg g"

    have the same effect. spawning with lg if you have it, if not it will default to gaunt instead of mg.
    Last edited by Yakumo; 07-09-2014 at 06:30 PM.

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    Senior Member muckyman will become famous soon enough muckyman will become famous soon enough muckyman's Avatar
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    it's a space seperated list, and you can use weapon number, or the same 2 letter short names from cg_weaponConfig

    eg

    cg_preferredStartingWeapon "6 0"

    or

    cg_preferredStartingWeapon "lg gn"

    have the same effect. spawning with lg if you have it, if not it will default to gaunt instead of mg.
    Thanks,i didn`t know that.
    Quote Originally Posted by Stanton Friedman
    All flying saucers are UFO`s not all UFO`s are flying saucers.

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    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    There has been a minor issue reported where spectator center print messages are being drawing when players join. This issue has been fixed internally, and we will roll out an update tomorrow to address it. Sorry for the temporarily irritation.

  8. #8
    Senior Member mi will become famous soon enough
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    Thumbs up

    Nice "small" update, that's what QL needs

    Quote Originally Posted by sir_frags View Post
    "Print when an admin passes or vetoes a callvote." Wish I knew what the thinking was behind this.
    It's good to know when a vote pass/fail was forced, and by who (with a few OPs it can get chaotic). Similar like we get the message who aborted match, who put you in other team. One missing is info which admin kicked a player.
    edit: also mute/unmute, allready, lock/unlock don't have that info. Whether a player is muted could be indicated on /players list, and locked teams with an icon on the scoreboard.

    Quote Originally Posted by Yakumo View Post
    cg_preferredStartingWeapon "6 0"
    or
    cg_preferredStartingWeapon "lg gn"
    have the same effect. spawning with lg if you have it, if not it will default to gaunt instead of mg.
    gauntlet is weapon 1
    Last edited by mi; 07-09-2014 at 05:38 PM.
    .

  9. #9
    Junior Member Zook is on a distinguished road Zook's Avatar
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    This is absolutely awesome. Thanks for your effort guys.

  10. #10
    Senior Member sir_frags is on a distinguished road sir_frags's Avatar
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    Quote Originally Posted by SyncError View Post
    There has been a minor issue reported where spectator center print messages are being drawing when players join. This issue has been fixed internally, and we will roll out an update tomorrow to address it. Sorry for the temporarily irritation.
    Just making sure you are talking about this too:

    Every time a player hits the Spectator button it sends a message. It does this even if he is already in Spectator mode. I just had to do this 4 times in 1 game, so the players got sent 4 messages to the center screen that I was in spectator mode even though I was already in spectator mode. I don't know if I explained this well or if that's what you are talking about above. Hope so!
    Last edited by sir_frags; 07-09-2014 at 06:20 PM.

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