View Poll Results: raise com_maxfps to 250?

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  • Yes

    56 88.89%
  • No

    7 11.11%
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Thread: com_maxfps 250

  1. #1
    Junior Member uber9petska is on a distinguished road
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    Question com_maxfps 250

    Why not to raise com_maxfps from 125 to 250?
    aspects of setting cvars "rate" and "cl_maxpackets" already changed at last ql updates.
    There are modern LCD monitors that can output more than 120hz and limited to show only 125fps.
    QL physics are fps independent.

    More fps = less delay from videocard to monitor even at 60hz displays.
    What are fps limits of others FPS?

    quakeworld = no limit
    quake3 cpma = no limit
    quake3 defrag = 150fps limit
    tf2 = no limit (not sure)
    warsow = no limit
    xonotoc = no limit (not sure)
    cs1.6 = 100fps limit
    csgo = no limit (not sure)

    ESR thread: http://esreality.com/post/2501374/com-maxfps-250/

  2. #2
    Junior Member FFT is on a distinguished road
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    Those voting no, what is the reasoning of not having the option out there?

  3. #3
    Junior Member uber9petska is on a distinguished road
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    Quote Originally Posted by FFT View Post
    Those voting no, what is the reasoning of not having the option out there?
    it's quakelive development team

  4. #4
    Senior Member Shelby is on a distinguished road
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    Enough people already struggle to get stable 125fps, i wouldnt want to see further advantage given to more powerful hardware.

  5. #5
    Junior Member uber9petska is on a distinguished road
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    Quote Originally Posted by Shelby View Post
    Enough people already struggle to get stable 125fps, i wouldnt want to see further advantage given to more powerful hardware.
    It can be updated only as maximum value, those who already struggle to get stable 125fps will have same fps.
    There is no advantage given to more powerful hardware. Look at monitors(LCD 120hz, CRT), mouses(sensor, delay(Hz)) that gives "advantage given to more powerful hardware". Decisions(someones call it brains) >>> aim or hardware. It's quake.

  6. #6
    Junior Member Clau_ is on a distinguished road
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    I personally would be happy if the fps cap was increased to 144 fps, as I have a monitor capable of 144 Hz. Just let us set the value for our selves between 125 and 250 (125 should be default). I remember that in QuakeWorld, Quake2 and Quake3 everybody could set this value to what they wanted and everybody was happy.

  7. #7
    Senior Member Shelby is on a distinguished road
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    Quote Originally Posted by uber9petska View Post
    It can be updated only as maximum value, those who already struggle to get stable 125fps will have same fps.
    There is no advantage given to more powerful hardware. Look at monitors(LCD 120hz, CRT), mouses(sensor, delay(Hz)) that gives "advantage given to more powerful hardware". Decisions(someones call it brains) >>> aim or hardware. It's quake.
    I am aware of this, it doesnt change my opinion that it should be left as it is now.

  8. #8
    Senior Member mi will become famous soon enough
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    I'd love to see that change.

    250fps benefits:
    - reduced (or even removed completely) stuttering
    - smaller display latency - usually there is a frame or two in the buffer.
    - maybe more consistent flick shots etc.
    - higher refresh rate on displays that can go beyond 125 fps.

    Anyone can test maximum achieved fps in devmap mode with timedemo 1. On my quite average cpu I usually get 500fps+, so I guess most players would get stable 250 with proper config. And if not, it would be possible to go back to 125fps.
    .

  9. #9
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    Quote Originally Posted by uber9petska View Post
    QL physics are fps independent.
    Swing and a miss, but thanks for playing.
    Friend all SPAWN members to receive invites to Premium servers!! Click to learn SpaceCTF

  10. #10
    Senior Member MajkiFajki is on a distinguished road
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    I would not touch this engine - it's from 1999 - Jesus guys.

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