I watched k1llsen play CA on this youtube video -- http://www.youtube.com/watch?v=NSEa382lqK8
Thought I would write down my "interpretation" of his strategy. Yes it looks selfish doesn't it. I actually think that the altruism people chat about in the game is a bit of an illusion and you are really using your friends as cannon fodder. Is this a one-off or is there a selfish common attribute bias on all the top CA players?
Yes it depends. 2v2 Thunderstruck isn't nuanced at all. Like in chess you are just trading off 50/50 and it's all very fair. What about 5v5 Campgrounds?
There is an interesting continuum between self interest and altruism in CA.
- Minimize awareness of your position (invisibility) especially at beginning of round. Keep moving, camp in strongholds to avoid getting stuck in a bad situation
- Always favor advantageous asymmetric situations, i.e. kill enemy while they focus on your mates (cannon fodder concept)
- Almost always avoid potentially disadvantageous situations (all meeting on bridge) especially if there is the perception by others that you are weak because it will become a self fulfilling prophecy and tip in that direction (the opposite is true if you appear indestructible). I have noticed that many players ask to meet for purely selfish reasons, they actually are asking you to die for them.
- Avoid symmetric (1v1 trade-off situations) until later or when you know you can win. Trading off fairly is lazy and void of tactics on the more complicated maps
- Avoid dying at all score is a function of kd as well as dmg, therefore be very patient and defensive when low stack and focus on the most advantageous asymmetric situations or let your mates have a go. If you have a stubborn/belligerent attitude this can be hard.
- Rabbit in the headlights concept -- Enemy are more trackable for ~2-3 seconds coming through a door/corridor/pad/rj when they were unaware of your position, set these up. I have realised that his insane LG accuracy is often the element of surprise of forcing predictable movement i.e. when they are on rail platform on DM6 and you fly in. Being able to move fast around the map is a great way to minimize awareness of your position.
- Generally speaking enemys are always more hittable when they are unaware of your presence or preoccupied
- Always go in hard with LG with a potential fast switch to rail, don’t get caught on the 1800ms reload switch time
- Minimize uncertainty at mid/long range -- focus on instant dmg weapons like LG and RG. Rockets are more predictive, spammy and suppressive and critically take seconds to reach the target. At close range rockets are less uncertain and often advantageous although you have the dilemma of whether to run away or die doing maximum damage
- Tipping point concept, after some initial hard work and a score advantage the belief that you are a strong player will lead to others avoiding you or playing badly against you or both, this will soon become self fulfilling