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Thread: QLPP18 Site Update - July 16, 2013

  1. #41
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by Mike68 View Post
    why weapon accuracy is still recorded in race mode stats
    Yeah, it shouldn't report hits when you don't deal any damage.

    Another thing is that this accuracy will count towards your profile accuracy (so you're lowering your RL acc) and all your uses of /kill are counted as deaths on profile (so you're worsening your KDR). I know ranked game is ranked game, but I don't think many players want any Race stats other than best times.

  2. #42
    Junior Member DSTEKER is on a distinguished road DSTEKER's Avatar
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    pak34.pk3\levelshots\preview\overlay.psd
    lol

  3. #43
    Junior Member HaxIsGone is on a distinguished road
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    it will be great if there's be on Race mode a "ghost" of best time and players coudl see "demo" of that best run.

  4. #44
    Senior Member mi will become famous soon enough
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    Quote Originally Posted by dispossessor View Post
    nice update, a lot of great changes.
    can you plz make the red death-triangle have a distance dependant size. because currently the yellow and orange have it, but the red seems to be maximum size always.
    yeah, it should scale with distance as well.

    Quote Originally Posted by SyncError View Post
    No, but we've had a few requests for it so I'll add one.
    You can define colors for even more customization:
    cg_drawFriendColor1 - not taking damage
    cg_drawFriendColor2 - taking damage
    cg_drawDeadFriendColor - for a dead teammate

    And an option for a different working:
    Color1 when teammate is full hp, then smooth change to Color2 at 1 hp.
    And maybe flicker the icon when team mate takes damage.

    The triangles allow better teamwork so they are worth it
    .

  5. #45
    Senior Member RebelBeat will become famous soon enough
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    @HaxIsGone: Or we even simply a sub-forum where players can post their fastest times and demos of their runs.

  6. #46
    *StarCroW
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    Any ETA for the weaponconfig settings fix?

  7. #47
    Senior Member Mike68 will become famous soon enough Mike68's Avatar
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    Quote Originally Posted by Lam View Post
    Yeah, it shouldn't report hits when you don't deal any damage.

    Another thing is that this accuracy will count towards your profile accuracy (so you're lowering your RL acc) and all your uses of /kill are counted as deaths on profile (so you're worsening your KDR). I know ranked game is ranked game, but I don't think many players want any Race stats other than best times.
    Just checked my death stats before a race, used the kill function 3 or 4 times in the game, and the stat was the same afterwards. So no, it doesn't look like it affects KDR after all.

  8. #48
    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Quote Originally Posted by theMolester View Post
    Sans SpaceCTF in Race, that's a joke, right?
    We now have race support on Space CTF.

  9. #49
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    Quote Originally Posted by SyncError View Post
    We now have race support on Space CTF.
    Who dropped the ball on that? LOL
    Friend all SPAWN members to receive invites to Premium servers!! Click to learn SpaceCTF

  10. #50
    Senior Member xdc is on a distinguished road xdc's Avatar
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    suggestions:
    average ups message since start to finish
    show movement key presses when spectating players
    transparency (% on off) options for players, transparent plasma
    players shouldn't have a death effect - just teleport without a effect
    remove gib effect / spawn effect on kill, faster respawn
    useless /kill spam in spawn area can be boxed with shader
    auto start game
    separate paths for pql and vql or improved paths for pql (black cath)

    (fl1ckedsh0t) - team race
    two or more teams race to get the lowest time, time is averaged on teams by each player, team with lowest time wins
    Last edited by xdc; 07-18-2013 at 11:04 AM.

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