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Thread: QLPP18 Site Update - July 16, 2013

  1. #31
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    Sans SpaceCTF in Race, that's a joke, right?
    Friend all SPAWN members to receive invites to Premium servers!! Click to learn SpaceCTF

  2. #32
    Member knubbe is on a distinguished road
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    Race Theatre of Pain sucks, DM6's start position sucks because it's in middle of the run.

    Spawn points for _each and every damn map_ suck! What were they thinking??

    Also need cg_ command to hide ghost players.

  3. #33
    Junior Member HaxIsGone is on a distinguished road
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    Thaetre of Pain in that "checkpoint's" shoudl be made without rocket's/plasma.
    In Q2 and Defrag spawnpoints was only one.
    Additionaly in Q2 time start's when player make any move.
    Here's we can make 900u/s before time start's clockin then make map with -1s or -2s at all.
    This mode is new so many bug's will appear. Just saying what i think about it. not what shoudl be remaked/upgraded.

  4. #34
    Junior Member Shahe is on a distinguished road
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    Great update, so many great changes.

    New CA Round Won messages note how many players were on the winning team, or if only one player was left standing, notes how much health they had remaining.

    Am especially appreciative of this, 1v1 Thunderstruck just got even more convenient.

  5. #35
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by HaxIsGone View Post
    in Q2 time start's when player make any move.
    Here's we can make 900u/s before time start's clockin then make map with -1s or -2s at all.
    You can say that Race is related to the old Fastcaps tradition. In actual fast capping (in real CTF), the speed you approach the flag with is crucial to avoid defense and it can and should be used to take flag back to base quickly. It only makes sense to allow and encourage this for fastcap records and the new race mode.

  6. #36
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Fantastic news, well done guys

  7. #37
    Senior Member Yakumo has a spectacular aura about Yakumo has a spectacular aura about Yakumo's Avatar
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    Quote Originally Posted by ARB0R View Post
    On Q3A it would show your killing sprees at intervals of 5. Any thought of adding this on QL? ...or is it available already through a command setting?
    I don't remember that in vq3, only mods.
    QL did add a killing spree count for when you hold quad damage.

  8. #38
    *dispossessor
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    nice update, a lot of great changes.
    can you plz make the red death-triangle have a distance dependant size. because currently the yellow and orange have it, but the red seems to be maximum size always.

  9. #39
    Junior Member c7 is on a distinguished road
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    How do I hide "# New CA Round Won messages note how many players were on the winning team, or if only one player was left standing, notes how much health they had remaining." This message is distracting me.

  10. #40
    Senior Member Mike68 will become famous soon enough Mike68's Avatar
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    Just wondering why weapon accuracy is still recorded in race mode stats when all our opponents are non-solid? Other than that, great fun.

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