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Thread: Spawned in between walls - con dump

  1. #1
    Senior Member Adderall will become famous soon enough Adderall's Avatar
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    Aug 2010
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    Spawned in between walls - con dump

    This happened during warm up at brimstone abbey, I could see the entire map pretty much. http://pastebin.com/NsvNFiZX

    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\innersanctums.pk3
    (0x2a57a79c - 33 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\infinity.pk3
    (0xaa14e438 - 55 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\industrialaccident.pk3
    (0xbc68ffa4 - 52 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\houseofdecay.pk3
    (0xc0fed5c1 - 30 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hiddenfortress.pk3
    (0x059b3a37 - 27 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\heroskeep.pk3
    (0xdd974cb1 - 46 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hellsgateredux.pk3
    (0x12d8fecd - 31 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hellsgate.pk3
    (0xf4eb180e - 33 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hektik.pk3 (0xc51313e8
    - 20 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\hearth.pk3 (0x2574cfbc
    - 32 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\grimdungeons.pk3
    (0x9e518b11 - 43 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\gothicrage.pk3
    (0x48d39d9e - 19 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\furiousheights.pk3
    (0x82ad9164 - 21 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\forgotten.pk3
    (0x9b3b1561 - 36 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\foolishlegacy.pk3
    (0xffc0783c - 57 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\focalpoint.pk3
    (0x4d1a55da - 62 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\fluorescent.pk3
    (0x36b3254a - 111 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\finnegans.pk3
    (0xd3260941 - 57 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\fatalinstinct.pk3
    (0x44789cd3 - 14 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\falloutbunker.pk3
    (0xd6fb0974 - 39 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\eyetoeye.pk3
    (0xedc33855 - 30 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\evolution.pk3
    (0xf2c55508 - 15 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\eviscerated.pk3
    (0x18ba6e93 - 30 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\electrichead.pk3
    (0x302b1bc5 - 20 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\duelingkeeps.pk3
    (0xbee6d343 - 36 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dredwerkz.pk3
    (0x1f41572e - 43 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dreadfulplace.pk3
    (0xaccc0336 - 68 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\doubleimpact.pk3
    (0xbbf3a708 - 39 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\distantscreams.pk3
    (0x0c7f234c - 67 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\dismemberment.pk3
    (0x00878dae - 27 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\diesirae.pk3
    (0xac242c57 - 62 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\devilish.pk3
    (0xd901d86e - 31 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\demonkeep.pk3
    (0xede4666f - 27 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\deepinside.pk3
    (0xaa9c0414 - 24 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cure.pk3 (0xc75df5f2 -
    37 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\courtyard.pk3
    (0xeeeea010 - 21 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\corrosion.pk3
    (0x6e77465d - 99 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\concretepalace.pk3
    (0xb081211e - 13 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\coldwar.pk3
    (0xb1a9f51d - 20 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\coldcathode.pk3
    (0x958dd2bc - 48 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cobaltstation.pk3
    (0x5e66e8b0 - 23 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cliffside.pk3
    (0xb367ff54 - 42 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\chemicalreaction.pk3
    (0x28ecfce8 - 78 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\cannedheat.pk3
    (0x2bb57511 - 18 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\campgrounds.pk3
    (0xc807be32 - 9 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\campercrossings.pk3
    (0x09a5e789 - 35 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\brimstoneabbey.pk3
    (0xb37a1877 - 46 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bloodrun.pk3
    (0x10b40045 - 27 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bloodlust.pk3
    (0xadaf6042 - 27 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\blackcathedral.pk3
    (0x1d62ad62 - 33 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\bin.pk3 (0x32b2c6df -
    25 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\beyondreality.pk3
    (0x56aa97c8 - 59 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\battleforged.pk3
    (0xf7a1bdac - 30 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\basesiege.pk3
    (0xe7b8c2d5 - 45 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\asylum.pk3 (0x8f71243b
    - 15 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\arenagate.pk3
    (0xbec573d8 - 34 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\arcanecitadel.pk3
    (0x813cc07a - 20 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\almostlost.pk3
    (0xd740eded - 25 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive\baseq3\aerowalk.pk3
    (0x509e0360 - 14 files)
    C:\Users\brit\AppData\LocalLow\id Software\quakelive/baseq3

    ----------------------
    12067 files in pk3 files
    execing reality
    sv_referencedPakNames is read only.
    sv_referencedPaks is read only.
    sv_pakNames is read only.
    sv_paks is read only.
    sv_serverid is read only.
    sv_running is read only.

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    CONFIG executed
    unknown cmd ilish
    ]\net_restart
    Opening IP socket: localhost:27960
    Hostname: brit-PC
    IP: 192.168.1.66
    execing reality
    sv_referencedPakNames is read only.
    sv_referencedPaks is read only.
    sv_pakNames is read only.
    sv_paks is read only.
    sv_serverid is read only.
    sv_running is read only.

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    CONFIG executed
    unknown cmd ilish
    ]\vid_Restart
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    Hunk_Clear: reset the hunk ok
    ----- Initializing Renderer ----
    -------------------------------
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
    ...setting mode -1: 1024 768 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_AutoSelectPFD( 16, 24, 0 )
    ... auto selected PFD 6...PIXELFORMAT 6 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 660/PCIe/SSE2
    GL_VERSION: 4.3.0
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output
    GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
    GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect
    GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
    GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
    GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading
    GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
    GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack GL_ARB_shading_language_include
    GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
    GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
    GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
    GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
    GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
    GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
    GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
    GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
    GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
    GL_EXT_rescale_normal GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
    MODE: -1, 1024 x 768 fullscreen hz:120
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_NEAREST
    picmip: 5
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    SetDeviceGammaRamp failed.
    Initializing Shaders
    ----- finished R_Init -----
    Sound memory manager started
    Loading dll file ui
    UI menu load time = 198 milli seconds
    UI menu load time = 206 milli seconds
    34 bots parsed
    Loading dll file cgame
    not loading voice chats
    trying full_rt.TGA...
    trying full_bk.TGA...
    trying full_lf.TGA...
    trying full_ft.TGA...
    trying full_up.TGA...
    trying full_dn.TGA...
    stitched 12 LoD cracks
    ...loaded 2949 faces, 386 meshes, 48 trisurfs, 0 flares
    WARNING: reused image gfx/damage/shadow.tga with mixed glWrapClampMode parm
    WARNING: reused image ui/assets/3_cursor3.tga with mixed glWrapClampMode parm
    WARNING: reused image textures/ad_content/ad2x1.jpg with mixed glWrapClampMode
    parm
    trying ui/assets/3_cursor2.TGA...
    WARNING: reused image menu/medals/medal_excellent.tga with mixed glWrapClampMode
    parm
    WARNING: reused image menu/medals/medal_impressive.tga with mixed glWrapClampMode
    parm
    WARNING: reused image menu/medals/medal_gauntlet.tga with mixed glWrapClampMode
    parm
    WARNING: reused image menu/icons/iconr_red.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/iconr_yellow.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/iconr_green.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/iconh_mega.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/quad.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/envirosuit.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/medals/medal_capture.tga with mixed glWrapClampMode
    parm
    WARNING: reused image menu/medals/medal_defend.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/medals/medal_assist.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/regen.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/haste.tga with mixed glWrapClampMode parm
    WARNING: reused image menu/icons/invis.tga with mixed glWrapClampMode parm
    UI menu load time = 468 milli seconds
    CL_InitCGame: 4.66 seconds
    5 msec to draw all images
    Com_TouchMemory: 0 msec
    digitalacetone was electrocuted by dis
    adderall was railed by MT2E
    ]\r_displayRefresh 120
    ]\cl_timeNudge -10
    Crysticsauce almost dodged Deathrow1's rocket
    digitalacetone was railed by MT2E
    |iRs| cokemanpac2: STOP!
    Crysticsauce was railed by Deathrow1
    Crysticsauce called a vote.
    dis almost dodged adderall's rocket
    Vote cast.
    Vote passed.
    Shuffling Teams.
    execing reality
    sv_referencedPakNames is read only.
    sv_referencedPaks is read only.
    sv_pakNames is read only.
    sv_paks is read only.
    sv_serverid is read only.
    sv_running is read only.

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    CONFIG executed
    unknown cmd ilish
    execing reality
    sv_referencedPakNames is read only.
    sv_referencedPaks is read only.
    sv_pakNames is read only.
    sv_paks is read only.
    sv_serverid is read only.
    sv_running is read only.

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    CONFIG executed
    MT2E was railed by Deathrow1
    Crysticsauce ate dis's rocket
    cokemanpac2 almost dodged xoomCloud's rocket
    dis was railed by MT2E
    ]\printscreen
    unknown cmd printscreen
    ]\screenshot
    screenshotSocial
    screenshotJPEG
    screenshot
    Deathrow1 was electrocuted by Crysticsauce
    ]\screenshotjpeg
    Wrote screenshots/shot0048.jpg
    ARb0R was railed by digitalacetone
    Deathrow1 disconnected
    dis was electrocuted by xoomCloud
    |iRs| cokemanpac2 called a vote.
    ]\screenshotjpeg rofl
    Wrote screenshots/rofl.jpg
    digitalacetone was railed by ARb0R
    xoomCloud was railed by ARb0R
    Vote passed.
    Shuffling Teams.
    ]\con_dump odd.txt
    unknown cmd con_dump
    ]\con
    confirmOrder
    connect
    configstrings
    condump
    con_timestamps = "0"
    con_noprint = "0"
    con_matchlimit = "16"
    con_height = "0.5"
    con_background = "1"
    con_speed = "10"
    con_scale = "0.5"
    con_opacity = "0.3"
    recording to demos/CA-lawlzadderall-brimstoneabbey-2013_06_11-17_45_45.dm_73.
    ]\condump odd.txt
    Dumped console text to odd.txt.
    http://rog.asus.com/forum/member.php?38883-sectionate

    Amd 8350 - 4816.08 MHz on air
    Crosshair V
    Asus GTX660 DirectCU

    Quote Originally Posted by Undertaker12 View Post
    Thank you. You're video is ok... you need a better cfg than that, and you should try using electronic songs like my movie.

  2. #2
    Senior Member RockvilleRideOn is on a distinguished road
    Join Date
    Jun 2012
    Location
    Bethesda, MD
    Posts
    416
    demo?

    10 chars

  3. #3
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
    Join Date
    Aug 2010
    Location
    East Lansing, MI
    Posts
    6,206
    Quote Originally Posted by RockvilleRideOn View Post
    demo?

    10 chars
    "during warm up"

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