Introducing: The Shaderlist
In this article I want to lose a few words about the mysterious shaderlist.
What is the shaderlist?
The shaderlist is a text file inside your baseq3\scripts folder that GTKradiant and Q3map2 use to determine what shader files they need to load.
Why is the shaderlist important for me?
QuakeLive as you download it from the website does not come with an up to date shaderlist. Due to this, shader entries of newer maps (e.g. repent, cure) are missing in the default QuakeLive setup which causes some shaders not to be listed in the textures menu.
If you are interested in using all QuakeLive shaders you need to get an up to date version of the shaderlist.txt and put it inside your baseq3\scripts folder.
OMG, OMG, OMG, where can I get an up to date shaderlist???
Future versions of GTKradiant are hopefully going to come with an up to date shaderlist but for now you need to set this up manually. If you added any custom shaders to your current shaderlist, be sure to port them to the new file.
For more basic information about shaders read: http://www.quakelive.com/forum/showt...der-The-Basics
Last edited by cityy; 06-06-2013 at 07:08 AM.
I altered the file in wolfcam map, hope that was right
If I understand you correctly and you replaced the shaderlist inside wolfcamql\baseq3\scripts with the new one from this post you did it right.