How to turn off Modified weapons, physics and ramp jumping in practice!?!?!!??!
How to turn off Modified weapons, physics and ramp jumping in practice!?!?!!??!
you can make practice matches with all that stuff?
I played defrag maps which already had that set, now i dont know how to set default on normal practice maps...
I think you can set that in console...
I turned off ramp jumping and set weapons to default, BUT STILL MODIFIED PHYSICS!?!?!? :/
You can do \callvote ruleset pql or \callvote ruleset ql to switch between the physics modes, or alter them manually via pmove_, g_, and weapon_ cvars (open console, start typing, press TAB for autocomplete). See the link below for an example list of what can be customized.
If you have the important settings saved in your custom .cfg file, you can just delete qzconfig, repconfig, and reset settings to default via QL website (Settings->Game Settings).
But if it's just a few variables like air control and ramp jumping, then find their proper names in this list, and \reset them to default:
http://www.quakelive.com/forum/showt...l=1#post189666
eg.
\reset pmove_AirControl
\reset pmove_RampJump
etc.
Don't make me angry, The voices in my head don't like it when you make me angry.