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Thread: default practice match

  1. #1
    Junior Member bogOtac is on a distinguished road
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    default practice match

    How to turn off Modified weapons, physics and ramp jumping in practice!?!?!!??!

  2. #2
    Member quiet_L is on a distinguished road
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    you can make practice matches with all that stuff?

  3. #3
    Junior Member bogOtac is on a distinguished road
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    I played defrag maps which already had that set, now i dont know how to set default on normal practice maps...
    I think you can set that in console...

  4. #4
    Junior Member bogOtac is on a distinguished road
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    I turned off ramp jumping and set weapons to default, BUT STILL MODIFIED PHYSICS!?!?!? :/

  5. #5
    Senior Member JustLOL is on a distinguished road JustLOL's Avatar
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    Quote Originally Posted by quiet_L View Post
    you can make practice matches with all that stuff?
    You can do \callvote ruleset pql or \callvote ruleset ql to switch between the physics modes, or alter them manually via pmove_, g_, and weapon_ cvars (open console, start typing, press TAB for autocomplete). See the link below for an example list of what can be customized.

    Quote Originally Posted by bogOtac View Post
    How to turn off Modified weapons, physics and ramp jumping in practice!?!?!!??!
    If you have the important settings saved in your custom .cfg file, you can just delete qzconfig, repconfig, and reset settings to default via QL website (Settings->Game Settings).

    But if it's just a few variables like air control and ramp jumping, then find their proper names in this list, and \reset them to default:
    http://www.quakelive.com/forum/showt...l=1#post189666

    eg.

    \reset pmove_AirControl
    \reset pmove_RampJump

    etc.
    Don't make me angry, The voices in my head don't like it when you make me angry.

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