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Thread: Slomo quake

  1. #1
    Senior Member Phlogiston will become famous soon enough Phlogiston will become famous soon enough Phlogiston's Avatar
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    Slomo quake

    Ok, so I tried out *almost* slo-mo quake with the following server settings for 1/2 speed:
    Code:
    {"maps":["courtyard","campercrossings"],"cvars":{"g_gametype":5,"pmove_WalkAccel":5,"pmove_WalkFriction":3,"pmove_AirAccel":0.5,"pmove_WeaponDropTime":400,"pmove_WeaponRaiseTime":400,"g_weaponRespawn":10,"weapon_reload_gauntlet":800,"g_knockback_g":0.5,"weapon_reload_mg":200,"g_knockback_mg":0.5,"weapon_reload_sg":2000,"weapon_reload_rl":1600,"g_velocity_rl":500,"g_knockback_sg":0.5,"g_knockback_gl":0.55,"g_knockback_rl_self":0.55,"g_knockback_rl":0.45,"g_knockback_lg":0.75,"weapon_reload_rg":2000,"weapon_reload_pg":200,"g_knockback_pg":0.55,"g_knockback_pg_self":0.65,"weapon_reload_bfg":600,"g_velocity_bfg":900,"g_knockback_bfg":0.5,"weapon_reload_ng":2000,"g_nailspeed":500,"g_knockback_ng":0.5,"g_knockback_pl":0.5,"weapon_reload_prox":1600,"weapon_reload_cg":100,"g_gravity":400,"g_speed":160,"premium":0,"weapon_reload_lg":100,"weapon_reload_gl":1600}}
    ...and it had a completely mixed reaction of some loving the slow strategic side with the ability to hit ridiculous shots and accuracies as a complete laugh whilst others hated it.

    Essentially it doubles some variables: reload times, weapon switch times, weapon respawn times and halves some others: walking speed, ground friction and acceleration, air acceleration, weapon knockback and gravity.

    After talking to some other players who did enjoy it we came to decide that maybe 50% speed is a little over slowed so I'll be tweaking around 75-90 to see how that feels

    A few things can't be bodged together to work like this however which are:
    - jumping is screwy because I halved gravity for slomo falling, this includes any vertical RJs
    - PUs and ammo pickups are still on normal timing

    So could we get some new server variables to get this to work or maybe just have timescale enabled as a server variable and save a lot of hassle? (Unranked servers ofc)
    Last edited by Phlogiston; 05-05-2013 at 09:46 PM.

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