+ Reply to Thread
Results 1 to 1 of 1

Thread: Slomo quake

  1. #1
    Senior Member Phlogiston will become famous soon enough Phlogiston will become famous soon enough Phlogiston's Avatar
    Join Date
    Aug 2010
    Location
    Vigilanteville, Moderation State, The World.
    Posts
    1,539

    Slomo quake

    Ok, so I tried out *almost* slo-mo quake with the following server settings for 1/2 speed:
    Code:
    {"maps":["courtyard","campercrossings"],"cvars":{"g_gametype":5,"pmove_WalkAccel":5,"pmove_WalkFriction":3,"pmove_AirAccel":0.5,"pmove_WeaponDropTime":400,"pmove_WeaponRaiseTime":400,"g_weaponRespawn":10,"weapon_reload_gauntlet":800,"g_knockback_g":0.5,"weapon_reload_mg":200,"g_knockback_mg":0.5,"weapon_reload_sg":2000,"weapon_reload_rl":1600,"g_velocity_rl":500,"g_knockback_sg":0.5,"g_knockback_gl":0.55,"g_knockback_rl_self":0.55,"g_knockback_rl":0.45,"g_knockback_lg":0.75,"weapon_reload_rg":2000,"weapon_reload_pg":200,"g_knockback_pg":0.55,"g_knockback_pg_self":0.65,"weapon_reload_bfg":600,"g_velocity_bfg":900,"g_knockback_bfg":0.5,"weapon_reload_ng":2000,"g_nailspeed":500,"g_knockback_ng":0.5,"g_knockback_pl":0.5,"weapon_reload_prox":1600,"weapon_reload_cg":100,"g_gravity":400,"g_speed":160,"premium":0,"weapon_reload_lg":100,"weapon_reload_gl":1600}}
    ...and it had a completely mixed reaction of some loving the slow strategic side with the ability to hit ridiculous shots and accuracies as a complete laugh whilst others hated it.

    Essentially it doubles some variables: reload times, weapon switch times, weapon respawn times and halves some others: walking speed, ground friction and acceleration, air acceleration, weapon knockback and gravity.

    After talking to some other players who did enjoy it we came to decide that maybe 50% speed is a little over slowed so I'll be tweaking around 75-90 to see how that feels

    A few things can't be bodged together to work like this however which are:
    - jumping is screwy because I halved gravity for slomo falling, this includes any vertical RJs
    - PUs and ammo pickups are still on normal timing

    So could we get some new server variables to get this to work or maybe just have timescale enabled as a server variable and save a lot of hassle? (Unranked servers ofc)
    Last edited by Phlogiston; 05-05-2013 at 09:46 PM.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts