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Thread: An Option for better timing on itmes?

  1. #1
    Junior Member inQntrl is on a distinguished road
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    Lightbulb An Option for better timing on itmes?

    hey,

    i have problems with timing on items. it would be much easier if i could have 120 instead of 2:00.

    A up ticking second clock would be awesome!

    Is it possible to get a second clock?^^

  2. #2
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    Quote Originally Posted by inQntrl View Post
    i have problems with timing on items. it would be much easier if i could have 120 instead of 2:00. Is it possible to get a second clock?^^
    If it is, it's not trivial.

    A up ticking second clock would be awesome!
    Although I think it would be an interesting option to try, it might not be as awesome as you think.

    For example look at what would be a common mega timing profile with a 0 to 600 seconds duel if the mega was picked up at exactly 35 s intervals after the first pickup at 3 seconds for a total of 18 pickups:

    03 - 38 - 73 - 108 - 143 - 178 - 213 - 248 - 283 - 318 - 353 - 388 - 423 - 458 - 493 - 528 - 563 - 598

    Now with the hundreds place omitted were applicable:

    03 - 38 - 73 - 08 - 43 - 78 - 13 - 48 - 83 - 18 - 53 - 88 - 23 - 58 - 93 - 28 - 63 - 98

    Now look at it from the point of view of the timer as it is now counting up (cg_levelTimerDirection 0) and omitting the minute portion:

    03 - 38 - 13 - 48 - 23 - 58 - 33 - 08 - 43 - 18 - 53 - 28 - 03 - 38 - 13 - 48 - 23 - 58

    As you can see a regularity occurs with the current, minute-based system that does not occur with a seconds-based system. This means that there are less numbers to memorize and compute.

    Still I think it is a clever idea to suggest, maybe this should be in suggestions?

  3. #3
    Senior Member keefy is on a distinguished road
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    Play with an analogue clock in front of you above the monitor and note where the second hand is when you pick up an item.

  4. #4
    Senior Member quiet_L is on a distinguished road
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    Quote Originally Posted by keefy View Post
    Play with an analogue clock in front of you above the monitor and note where the second hand is when you pick up an item.
    why not just ask them to implement an analog clock in-game o_O this would make timing incredibly easy.

  5. #5
    Senior Member mi will become famous soon enough
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    Quote Originally Posted by Lorfa View Post
    As you can see a regularity occurs with the current, minute-based system that does not occur with a seconds-based system.
    There is a pattern in both cases, first is modulo 60, the other modulo 100. First has 12 items in a loop, the other 20:
    3-38-13-48-23-58-33-8-43-18-53-28-3
    3-38-73-8-43-78-13-48-83-18-53-88-23-58-93-28-63-98-33-68-3
    Though it doesn't help as the second loop takes 14min.

    Quote Originally Posted by keefy View Post
    Play with an analogue clock in front of you above the monitor and note where the second hand is when you pick up an item.
    That would be useful as an option on the hud - simply remember the angle, no need for computations or learning times.
    .

  6. #6
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    Quote Originally Posted by mi View Post
    There is a pattern in both cases, first is modulo 60, the other modulo 100. First has 12 items in a loop, the other 20:
    3-38-13-48-23-58-33-8-43-18-53-28-3
    3-38-73-8-43-78-13-48-83-18-53-88-23-58-93-28-63-98-33-68-3
    Though it doesn't help as the second loop takes 14min.
    Yes that's my point exactly. Modulo 100 = longer pattern and more to memorize.

    That would be useful as an option on the hud - simply remember the angle, no need for computations or learning times.
    If you could be specific to the second just by seeing it in the corner of your eye.

  7. #7
    Junior Member inQntrl is on a distinguished road
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    Mh. Well i hope they will add an option like this, might be awesome, might not

  8. #8
    Senior Member CoolMike is on a distinguished road
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    I vote yes for an analog clock timer!

    My HUD already has 3 HUGE clocks/timers but I would immediately add an analog clock or two!

    In fact, I would replace my cross-hair with the damn analog clock if I could.

    Timing items is for people who can routinely remember what day of the week it is and what the date is. I am not one of these people and I actually have to practice so that I remember to look at the clock after picking up items and after hearing item pickups. Note that for me it isn't the addition and subtraction - I've got that part down so its almost automatic. The problem is that I sometimes forget to think - hey that was a mega noise - What time is it?

  9. #9
    Junior Member vine is on a distinguished road vine's Avatar
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    http://i.imgur.com/fDpe7MZ.png

    You could just print this out and tape it to your monitor if you're having trouble.

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