If you've got some spare time, then please take a look at the following demo I recorded and offer some advice or criticism (or compliments?). This is my average, standard gameplay and performance in the higher ELO T4 matches.
I find myself trapped or cut off from teammates quite frequently, getting naded around corners, and am often just in a bad position.
At the start of the rounds I try to get to my teammates as quickly as possible before the round actually begins. A lot of the times I realize that I will not be able to make it to them before the round starts, and often have to take cover or "camp" - I don't like this. Is it a game design flaw? Map flaw? My own flaw? Is there an alternative rather than suiciding into 5 enemies from their backside?
My LG is usually a bit better than in this demo, but to my surprise my rail accuracy was above par for me on this demo. Rockets as well - I often have a LOT of problem with rocket fights. Always feels like my hitbox is larger than the enemy. Do player models really have different hitboxes? I don't even remember what my player model is.
Anyways, here's the link, any help is appreciated. Thanks
http://dl.dropbox.com/u/108111203/test.dm_73


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