A very claustrophobic CTF map, with spots for mid, and base defense.
Still early in the design of mid. I can't quite get GTKRadiant to play nice with texture alignment/scaling, so that's all very estimated. Base entry is very difficult, there are two, nearly identical entries.
It's also pretty easy to achieve a 7-8s fast cap.
Feedback wise, interested in flow, and things which will make the concept more viable.
base d's view of map
mid's view of map
offense view of map
top-down view of map
And now, for just a scant 366KB, you can tell me how I can improve the complexity and playability of this map! For great justice! Download now!
http://dl.dropbox.com/u/59353/flamebreath_alpha1.pk3





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