
Originally Posted by
cityy
Personally, I disagree with swapping RA and the PU as the latter is usually more contested and the whole team should have timing on it. If it was in the water it would end up pretty TDM'ish in mid as you'd want to have the room secured before dropping into the water so you can get a bit of a stacked PU carrier and actually make something happen. I agree on maybe using a less clear water shader though.
Regarding cap times, I don't think it is something you need to be concerned about. There are quite a few ctf maps you can cap on very quickly in theory while it is a lot harder with enemy players in your way.