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Thread: Site Update - February 26, 2013

  1. #1
    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Site Update - February 26, 2013

    Today's update is an interim update featuring many fixes to improve the game experience, and numerous fixes and gameplay improvements to our arenas.

    Duel Updates
    • Premium Duel Scoreboard now preserves match data, addressing issues caused by forfeited matches or disconnected players.
    • Duels can no longer start with more than 2 players, who were added via the admin 'put' command.
    • Server admins may no longer use the 'put' command to place more than two players into a match in progress.
    • Server admins may no longer use of the 'allready' command if more or less than two players are in the match.
    • Fixed Duel's short name display to read "DUEL" instead of "DM" on the Premium Duel Scoreboard.

    Round Based Game Mode Updates
    • Players who die during a round countdown will now immediately respawn alive, rather than be excluded from the round as a dead player.
    • Inactivity kicks are no longer triggered while dead or frozen.
    • Players are now dropped after 25 seconds of inactivity in round based game modes.
    • Fixed players in Freeze Tag from being able to prematurely fire if they respawned during a match or round countdown.
    • In addition to held power-ups, we now remove dropped power-ups between rounds in Freeze Tag.
    • Players may no longer use of the 'forfeit' command during round countdowns.
    • Prevent infected from getting weapons in warmup in Infected Red Rover.
    • Fixed instaInfected, zombies were spawning with the set Starting Weapons value instead of just gauntlets.
    • Gametypes that do not allow item spawning will now utilize the best starting weapons order in warmup, if no weapons are present.

    PQL Ruleset Updates
    • Increased the consistency of the chain jump boost, also improving telejumps.
    • Increased the speed gained by circle strafing.
    • Increased the speed while turning with air control.
    • Clamp weapon respawn time to a minimum of 10 seconds.
    • Max ammo values decreased in item collection based gametypes.
      - MG: 100, SG: 20, GL: 20, RL: 20, LG: 100, RG: 20, PG: 100, BFG: 10, NG: 20, PL: 5, CG: 100
    • Adjusted player respawn delay, now within a 0.5 and 3.5 second window.
    • Vertical jump velocity gets capped, keeping the cumulative effect of chain jumps in check.
    • Draw Tiered Armor Availability icons added to inform players when an armor is unavailable for pickup.
    • Removed extraneous console variable spam when rulesets are changed.

    Misc Game Updates
    • Removed /systeminfo command, could be exploited to cause a client crash.
    • Rail trails are now properly aligned with the gun barrel, taking custom values of cg_gunX/Y/Z into account.
    • Re-enabled the TeamKill Complaint system.
    • Fixed an issue that would occur when using a medkit with more than 125HP and firing the weapon in the same frame.
    • Lightning Gun muzzle point is positioned correctly when crouching.
    • Fixed clientside prediction errors when using custom values of RampJumpScale.
    • Weapon Gravity options in Start-a-Match now properly take in account custom values of g_gravity.
    • Freecam spectating no longer uses a third person offset, and custom values of cg_thirdPersonAngle will no longer break spec cameras.
    • Smoothed out changes in height/viewheight when the spectatorCam flies into a flight of stairs.
    • Smooth out viewheight change when crouching while in third person.
    • Allow +moveup/+movedown on ladders to help dictate direction (ala Q2). This allows you to be looking up as you crawl down the ladder.
    • Draw "-" on the scoreboard in place of the -999 forfeit score on all scoreboard feeders.
    • Corrected end game scoreboard messages during a forfeit. "You finished with a score of -999"
    • Corrected end game scoreboard messages in Harvester, and improved capture messages when only one capture was made.

    Web Updates
    • Added 5 Premium Experience PQL Awards
      - Too Fast: Complete 1 online PQL match.
      - Air Bender: Complete 1 online PQL match in Duel, Capture the Flag, Clan Arena, and Team Deathmatch.
      - Paratrooper: Complete 100 online PQL matches.
      - Dogfighter: Complete 500 online PQL matches.
      - Ethereal: Complete 1,000 online PQL matches.

    Arena Updates
    • Aerowalk
      - Fixed a hall of mirrors effect on the green armor teleporter.
      - Fixed the skywalk ceiling clip exploit.
      - Fixed the alignment of the ceiling clips in the lightning gun room and the central atrium.
      - Fixed clipping above two door archways.
      - Fixed texture alignment on trim of the teleporter exit ledge.
      - Made the fencing no longer cast shadows so that you can see the pipe detail work behind them.
      - Fixed the mispositioned weaponclip on the fencing near yellow armor.
      - Improving lighting, getting rid of the black wall section near the grenade launcher teleporter and the black stair faces in mid.
      - Improved the positioning of some of the small ceiling lights.
      - Fixed the position of the angled light near high RL.
    • Campgrounds
      - Fixed texture alignments on the upper level floors, near both railgun and rocket launcher.
    • Foolish legacy
      - Removed the no-weapon-drop from the waterfog in the megahealth pool.
    • Infinity
      - Added a new route from mid to high base rocket launcher.
      - Added a ladder connection between the water tube and the new high route.
      - Moved the railgun to the new water tunnel ledge.
      - Removed one of the spawns near plasmagun and one of the spawns near the mid shotgun.
      - Added a wall in the perimeter to give the teleporter pool more cover.
      - Added 25hp to the new doorway in mid.
      - Added 25hp to the teleporter pool.
      - Made water in mid deeper, added underwater route below the bridge.
      - Fixed skull dispenser in Harvester.
    • Left Behind
      - Removed no-weapon-drop from the waterfog in the railgun pool.
    • Overkill
      - Renamed the 'Visor courtyard' to 'Ranger courtyard'.
      - Fixed z-fighting in hall near Ranger courtyard.
      - Fixed texture misalignment on floor near fog pit.
      - Removed some exploitative clips.
      - Clipped some exploitative ledges.
    • Quarantine
      - Fixed two clips on the staircase between red armor and the back teleporter.
    • Reflux
      - Fixed texture alignment on curved brick wall by megahealth.
    • Realm of Steel Rats
      - Texture density and alignment fixed on the curved brick walls in the lightning gun, lower rocket launcher, and quad rooms.
    • Space Chamber
      - Fixed the inappropriately sized red armor item timer due to a stray 'team' key on the item.
    • Terminatria
      - Total Health increased from 525 to 700.
      - Total Armor increased from 235 to 280.
      - Jump pad behind the railgun area replaced with teleporter
      - Quad and Megahealth areas rebuilt.
      - Numerous graphical and gameplay orientated tweaks.
      - Duel mode added - item and weapons layouts changes, upper Rocket Launcher and Grenade Launcher rooms are blocked off.
      - Duel mode: Two way teleporter added at the Lightning Gun.
      - Made tesla sfx on teleporter nonsolid
      - Replaced cables with a new dark cable version for improved alpha blend
      - Fixed trim construction near quad
      - Fixed trim construction near lg
      - Fixed texture alignment on all volumetric lights
      - Fixed wall texture scale behind GA teleporter
      - Fixed stair ramps near quad
      - Deleted obscured portions of the decorative pipes outside of the arena
      - Cleanup, making some structural brushes into detail brushes
    • The Edge
      - Removed the no-weapon-drop from the waterfog in the railgun pool.
    • Wicked
      - Fixed duplicate spawn point at RL spawn, which caused an imbalance in the spawn point selection process.
    Last edited by SyncError; 03-01-2013 at 09:32 AM.

  2. #2
    Member ANDRAS is an unknown quantity at this point ANDRAS's Avatar
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    Aug 2012
    Thats a lot to take in. well done id.

  3. #3
    Junior Member Yavich is on a distinguished road
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    Good work!
    Last edited by Yavich; 02-26-2013 at 03:24 PM.

  4. #4
    Senior Member megaman3 is on a distinguished road
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    Dec 2011
    Some of those have been requested for 4 years, so it is a late but good job.

    I personally prefer content over bug fixes though.

    edit: and on map changes, I simply don't see why they insist on removing 2 of the funniest parts of maps: clipping and ledges.
    Last edited by megaman3; 02-26-2013 at 03:29 PM.
    Quote Originally Posted by Lolzy View Post
    Real, true CA is a game of chess

  5. #5
    Senior Member JDB_ is on a distinguished road JDB_'s Avatar
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    I like the change to the map Infinity.

    The new route to mid especially.

  6. #6
    Junior Member stv is on a distinguished road
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    Apr 2012
    nice update

  7. #7
    Senior Member angst is on a distinguished road
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    "Players who die during a round countdown will now immediately respawn alive, rather than be excluded from the round as a dead player."

    "Players are now dropped after 25 seconds of inactivity in round based game modes."

    Excellent changes.

  8. #8
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    East Lansing, MI
    My name is pikaluva13 and I approve this update.

    Liking the new Infinity a lot :3
    Opens it up quite a bit.

  9. #9
    Senior Member Ikaruga is on a distinguished road
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    Thanks for the update

  10. #10
    Junior Member Hensbabyman is on a distinguished road
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    Nov 2012
    Cool cool cool .

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