+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: 09 Curved Surfaces

  1. #1
    Senior Member cityy is on a distinguished road
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    218

    09 Curved Surfaces

    In this video I am explaining a few basics about using curved surfaces.



    Download:
    - EP9 .map file

  2. #2
    Senior Member MexicanPadre is on a distinguished road
    Join Date
    Jul 2011
    Location
    Brooklyn
    Posts
    240
    When you were talking about sealing the gap in the floor trim you said there are 2 ways you can do it. Is the other way using the Cap Selection tool?

  3. #3
    Senior Member cityy is on a distinguished road
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    218
    Yes, sorry I meant to explain that as well in the video but forgot. You can of course select the bevel, hit shift+C and choose inverted bevel. When you've got the bevel caps, grab one and put it into the gap.

  4. #4
    *B4ZE
    Guest
    Quote Originally Posted by cityy View Post
    Yes, sorry I meant to explain that as well in the video but forgot. You can of course select the bevel, hit shift+C and choose inverted bevel. When you've got the bevel caps, grab one and put it into the gap.
    Awersome tutorial man, realy helpedd me a lot. As for the inverted bevel i notice when you do so it creates 3 different patches. I think your method you showed in the video is better and i will use it now.

    All zht i need now to go further in my mapping is texture tutorial. Ty again for the time you put to share your knowledge with us.

  5. #5
    Senior Member cityy is on a distinguished road
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    218
    Glad the video helped you!
    Regarding textures, do you mean making and modifying existing textures or just texturing techniques in radiant?

  6. #6
    *B4ZE
    Guest
    Quote Originally Posted by cityy View Post
    Glad the video helped you!
    Regarding textures, do you mean making and modifying existing textures or just texturing techniques in radiant?
    Textures technics. I have a hard time with it, my textures are all stretched or not aligned. I would like to make them all aligned on multiple brushes stuff like my "Landing Crane". I also have a hard time understanding texture size atm, they look all very low resolution or something.

  7. #7
    Senior Member ybl is on a distinguished road ybl's Avatar
    Join Date
    Aug 2010
    Posts
    1,487
    quick question, best way to create a bow/arch, clipping tool or endcap?
    CA with <16 slots is nothing.

  8. #8
    Senior Member cityy is on a distinguished road
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    218
    You'd use an endcap in most cases.

  9. #9
    Senior Member ybl is on a distinguished road ybl's Avatar
    Join Date
    Aug 2010
    Posts
    1,487
    yep, got it
    Last edited by ybl; 03-24-2013 at 04:29 PM.
    CA with <16 slots is nothing.

  10. #10
    Junior Member tenthu is on a distinguished road
    Join Date
    Sep 2013
    Posts
    15
    Hi cityy, is there any specific reason as to why you caulk surfaces that aren't visible, is there some sort of performance gain? It just seems like a hassle having to caulk every non-visible surface since texturing an object textures all surfaces by default.

    Very helpful video though, thanks for taking the time.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts