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Thread: PRO-spawned servers

  1. #11
    Senior Member whodares is on a distinguished road
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    if ur server is in use, it would be very nice for stop server, stop the game after the current game ended, rather than having to go to the server to check if its in use or not, completely support that part danstar..

  2. #12
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    Just for disclosure, my server has finally run full a couple times, still not the attendance that would be possible with the end to this map rotation. And still only 1 map filling up.
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  3. #13
    Senior Member RockvilleRideOn is on a distinguished road
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    Have you used the script, it makes a huge difference... Just saying..

  4. #14
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    I'll give it a shot, I already use a script by which people simply type 'invite' in the quakelive chat dialog, and an invite is sent.

    But, that was simple to enable, this seems a bit more complicated. Little help? I click your link, and it's an actual script, whereas the other was just a click and was added to greasemonkey.
    Last edited by theMolester; 02-08-2013 at 06:32 PM.
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  5. #15
    Senior Member whodares is on a distinguished road
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    theMolester www.qlprism.us has that script built in
    alternatively: http://userscripts.org/scripts/show/134612 click the install button

    if u want ur servers populated, very quickly, try addup to some pickup channels, such as #tdmpickup for tdm, #playquake for ctf

    games @ www.tdmpickup.eu start very quickly from mid afternoon onwards and their is auto teams, which tries to balance the teams best as possible
    Last edited by whodares; 02-09-2013 at 03:18 AM.

  6. #16
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    I don't think that's the same script rock pointed to.
    Last edited by theMolester; 02-09-2013 at 04:35 AM.
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  7. #17
    Senior Member whodares is on a distinguished road
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    Quote Originally Posted by theMolester View Post
    I don't think that's the same script rock pointed to.
    no idea if it is or not, but allows /invite playername in the console, which is rather handy

  8. #18
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    it is, and i now use it, thank you very much
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  9. #19
    Senior Member RockvilleRideOn is on a distinguished road
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    Guyzzzzzzzzzzzz..... I don't think you "catch my drift"... With the other script, which should automatically install in greasemonkey, you don't have to type anything... Just enable it by typing _ql_autoinvite 1 in console or turn it off by setting the cvar to 0...

  10. #20
    Senior Member theMolester is on a distinguished road theMolester's Avatar
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    Rock, i click the link u just posted, i then click the link from that post, that pulls up the github site with the script. What do I do from there?

    EDIT: thank you rock
    Last edited by theMolester; 02-09-2013 at 03:53 PM.
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