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Thread: A&D: Last Half Inning (Red Wins, Good Game)

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    Senior Member RockvilleRideOn is on a distinguished road
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    A&D: Last Half Inning (Red Wins, Good Game)

    In Attack and Defend we are forced to play a round when a team has already won... The message appears below the scorecard saying "Red Wins, Good Game" (Blue is the "home" team, so wins are instant for Blue).... Could we get rid of this inning, because nobody wants to play it and it just makes it painful for everybody...

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    Senior Member MexicanPadre is on a distinguished road
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    Yes it lowers morale. F1

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    Senior Member Asuka_ is on a distinguished road Asuka_'s Avatar
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    Red always start the game, that's why blue have to be always who finish it as well (no matter if they lost already), its fair, if not they would be playing a less round wich is a disadvantage.

    Also there's a situation when Reds can get 15 in the penultimate round but blue has 12, so in that round blue has a chance to tie the game (it says "Last chance" when it happens though), according to your logic Reds should win the game instantly and let blue without his (legitimate) chance.
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    Senior Member Dr_Mr_Ed will become famous soon enough Dr_Mr_Ed's Avatar
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    Agree that Blue should have a chance to come back. As noted, when the game is 15-12, the message is "Last Chance". When the score is anything worse than 15-11, it's "Red Wins, Good Game" as even with a perfect 3, Blue cannot catch up.

    It's what we call "garbage time" and it's a waste of everyone's time. The only thing it's good for is identifying the try-hard stat-junkies who need to add more frags when they don't count for anything.

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    Senior Member RockvilleRideOn is on a distinguished road
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    I never said Blue shouldn't play the "Last Chance"... In fact... Being a baseball fanatic, I strongly support the home team having a last chance (which also makes the number of turns for both sides equal)... However, I am only talking about the case where Blue cannot come back...
    Quote Originally Posted by Asuka_ View Post
    Red always start the game, that's why blue have to be always who finish it as well (no matter if they lost already), its fair, if not they would be playing a less round wich is a disadvantage.

    Also there's a situation when Reds can get 15 in the penultimate round but blue has 12, so in that round blue has a chance to tie the game (it says "Last chance" when it happens though), according to your logic Reds should win the game instantly and let blue without his (legitimate) chance.

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    Senior Member KaasMan is on a distinguished road
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    I think it would be a good option to use this idea in standard matches, and give pro spawned server the option to turn on that last useless round. Could be useful for clanmatches when the final score matters or something.

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    Senior Member CoolMike is on a distinguished road
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    This is a good suggestion. Having the ability to turn the last round on or off when the last round can not determine the winner of the match is important.

    Also, whoever attacks first should be randomized. It is silly to always have Blue or Red be effectively the "home" team.

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    Senior Member RockvilleRideOn is on a distinguished road
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    Quote Originally Posted by CoolMike View Post
    This is a good suggestion. Having the ability to turn the last round on or off when the last round can not determine the winner of the match is important.

    Also, whoever attacks first should be randomized. It is silly to always have Blue or Red be effectively the "home" team.
    Nice post +1 for sure

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