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Thread: enemy models vs r_overbrightbits 0

  1. #1
    Junior Member polishmeyaya is on a distinguished road
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    Question enemy models vs r_overbrightbits 0

    is there a way to make enemy skins look more visible when using overbrightbits 0? I like the look of the maps, but enemy models are dark and hard to spot

  2. #2
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    I don't think so since overbrightbits is supposed to control the brightness radiating from objects.

    Maybe you could use bloom, or make them brighter by comparison to other map features, but make them brighter directly I don't think so.

  3. #3
    Junior Member pazer is on a distinguished road
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    r_mapOverBrightBits 10
    r_mapOverBrightCap 80

    and u have nice dark map

  4. #4
    Junior Member polishmeyaya is on a distinguished road
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    many thanks, I didn't know about this cap command, it's really useful

    anyone knows how to decrease saturation? I can't change r_intensity below 1 (to like 0.8), it just comes back to 1

  5. #5
    Senior Member Adderall will become famous soon enough Adderall's Avatar
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    r_lodbias "-2"
    http://rog.asus.com/forum/member.php?38883-sectionate

    Amd 8350 - 4816.08 MHz on air
    Crosshair V
    Asus GTX660 DirectCU

    Quote Originally Posted by Undertaker12 View Post
    Thank you. You're video is ok... you need a better cfg than that, and you should try using electronic songs like my movie.

  6. #6
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    Quote Originally Posted by polishmeyaya View Post
    many thanks, I didn't know about this cap command, it's really useful

    anyone knows how to decrease saturation? I can't change r_intensity below 1 (to like 0.8), it just comes back to 1
    The only way that I can think of offhand is with bloom. I mentioneded bloom saturation in my cvar guide.

    http://www.regurge.at/ql/Lorfa/

  7. #7
    Junior Member pazer is on a distinguished road
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    You can change the color intensity crosshair and enemymodel

    cg_crosshairBrightness 0-1

    green dark
    cg_enemyHeadColor 0x005F00FF
    cg_enemyUpperColor 0x005F00FF
    cg_enemyLowerColor 0x005F00FF

    cyan dark
    cg_enemyHeadColor 0x005FFFFF
    cg_enemyUpperColor 0x005FFFFF
    cg_enemyLowerColor 0x005FFFFF

  8. #8
    Junior Member polishmeyaya is on a distinguished road
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    I know, but I meant walls, with higher mapoverbrightbits they are so vivid I got tears in my eyes, I just can't look at the map

  9. #9
    Junior Member pazer is on a distinguished road
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    wpisz to w konsoli będziesz mieć ciemną mapę

    r_mapOverBrightBits 10
    r_mapOverBrightCap 80
    r_vertexlight 1
    r_picmip 4
    vid_restart

    http://i45.tinypic.com/eq86j9.jpg
    Last edited by pazer; 01-30-2013 at 04:20 AM.

  10. #10
    Junior Member polishmeyaya is on a distinguished road
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    I've decided to not make my cfg so dark, it's playable in the night, but when I got daylight in my room I can't see jack, but even though cap 80 makes it dark, the walls with mapoverBB 10 (even 4) are so oversaturated, they seem to be glowing, and it's really disturbing for the eyes
    Last edited by Sasparillo; 01-30-2013 at 11:44 AM.

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