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Thread: darker enemy model than usually

  1. #1
    Junior Member morbias is on a distinguished road
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    darker enemy model than usually

    Hello!
    Today i launched QL and i realized that Keel is not as visible as hes always been
    Dunno how to describe it; his lower/upper/head color is the same, but his brightnes is lowered somehow.. I couldnt find any command that sets intensity of enemy model or something similar to it

    Please help me guys.
    PS sorry for my poor english..

  2. #2
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    cg_forceEnemyModel "keel/bright"
    cg_forceEnemySkin "bright"
    cg_enemyHeadcolor "0x00ff00ff"
    cg_enemyUppercolor "0x00ff00ff"
    cg_enemyLowercolor "0x00ff00ff"

  3. #3
    Junior Member morbias is on a distinguished road
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    Thx, but it doesnt help

    Here's a screenshot of how it looked before:
    http://i.imgur.com/eK2zb.jpg

    And now:
    http://i.imgur.com/AhNm1.jpg
    ...Even after setting config to default:
    http://i.imgur.com/WVgh6.jpg

    : (((

  4. #4
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    Try uhm, r_enableColorCorrect "0"

    Are you sure these are set?

    cg_enemyHeadcolor "0x00ff00ff"
    cg_enemyUppercolor "0x00ff00ff"

  5. #5
    Senior Member Flanger is on a distinguished road Flanger's Avatar
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    I think you've disabled overbright/post processing. Hence dimmer graphics. Try this configuration:

    r_intensity "1"
    r_ignorehwgamma "0"
    r_dynamiclight "0"
    r_mapoverbrightbits "1"
    r_BloomBlurScale "1.0"
    r_BloomBlurFalloff "0.75"
    r_BloomBlurRadius "5"
    r_BloomPasses "1"
    r_BloomSceneIntensity "1.000"
    r_BloomSceneSaturation "1.000"
    r_BloomIntensity "0.750"
    r_BloomSaturation "0.800"
    r_BloomBrightThreshold "0.125"
    r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

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