-
Junior Member
darker enemy model than usually
Hello!
Today i launched QL and i realized that Keel is not as visible as hes always been
Dunno how to describe it; his lower/upper/head color is the same, but his brightnes is lowered somehow.. I couldnt find any command that sets intensity of enemy model or something similar to it 
Please help me guys.
PS sorry for my poor english..
-
cg_forceEnemyModel "keel/bright"
cg_forceEnemySkin "bright"
cg_enemyHeadcolor "0x00ff00ff"
cg_enemyUppercolor "0x00ff00ff"
cg_enemyLowercolor "0x00ff00ff"
-
Junior Member
Thx, but it doesnt help 
Here's a screenshot of how it looked before:
http://i.imgur.com/eK2zb.jpg
And now:
http://i.imgur.com/AhNm1.jpg
...Even after setting config to default:
http://i.imgur.com/WVgh6.jpg
: (((
-
Try uhm, r_enableColorCorrect "0"
Are you sure these are set?
cg_enemyHeadcolor "0x00ff00ff"
cg_enemyUppercolor "0x00ff00ff"
-
Senior Member
I think you've disabled overbright/post processing. Hence dimmer graphics. Try this configuration:
r_intensity "1"
r_ignorehwgamma "0"
r_dynamiclight "0"
r_mapoverbrightbits "1"
r_BloomBlurScale "1.0"
r_BloomBlurFalloff "0.75"
r_BloomBlurRadius "5"
r_BloomPasses "1"
r_BloomSceneIntensity "1.000"
r_BloomSceneSaturation "1.000"
r_BloomIntensity "0.750"
r_BloomSaturation "0.800"
r_BloomBrightThreshold "0.125"
r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
Forum Rules