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Thread: Bot difficulties

  1. #11
    Senior Member woeste is on a distinguished road woeste's Avatar
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    Quote Originally Posted by Lorfa View Post
    bot_thinktime is the time the bot thinks in milliseconds (per q3 source).

    I don't know if that means the bot plays stronger since he thinks longer, or he plays weaker since he does the same amount of thinking in a longer period of time and therefore makes a decision quicker when set lower, or carries out an action more quickly.

    I would like to know for sure. If you can demonstrate a difference with a demo or whatever, I'd love to see it.
    bot_thinktime is indeed the time a bot takes to think. So if you set it to 0 the bot has 0 msec reaction time and is therefore challenging. It will dodge quicker and shoot better rockets. I'll see if i can show it with a demo
    Last edited by woeste; 01-26-2013 at 05:11 AM.

  2. #12
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    I think you are correct.

    Certainly with the bot I tested (anarki) he dodged much more with thinktime 0 as opposed to thinktime 100, or even thinktime 1.

  3. #13
    Senior Member DeeDoubleU will become famous soon enough DeeDoubleU's Avatar
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    Also there was a command for disabling bot chat.
    Real life? Life is real?!

  4. #14
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    Quote Originally Posted by DeeDoubleU View Post
    Also there was a command for disabling bot chat.
    bot_nochat 1

  5. #15
    Junior Member Zagro is on a distinguished road
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    Legend is russian spiterbot mod for quake 3 OSP. No problem with bridge to rail jump in dm6 + close to 90% aim and some timing = lot of players could NOT beat him

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