I'm one of those who use to play OSP daily back in the day, I use to run an OSP CTF server for one of my clans as well. I remember those days fondly mostly because of the plentiful games and huge player base. That said Q3 vanilla was always an unfinished product that was made really amazing by the mod developers. If it wasn't for the OSP and CPMA guys, Q3 would just be a big messy ffa based game with a few other gametypes tacked on for show. The competitive mods are what made the game special.
I think QL has taken most of those great competitive innovations and packaged it all up into a nice convenient package that doesn't require you to go hunting down patches, point releases or maps all the time just to play. Yeah QL limits the maps you can use, but I also remember how rigid players where about playing new maps. There where a million custom maps but nobody ever wanted to play but a fraction of them (much to my frustration).
As someone that has played Q3A for years as well as QL since beta, I can honestly say given the choice I'd take QL over Q3A any day. It takes the great parts of Q3 and just organizes it better into a more polished product. Yeah it's not perfect, I'd like to have more maps to play but over all QL feels better than Q3, and is just more convenient to play. I'll occasionally go back to Q3A just to see how the game is and I'm always disappointing by it. The few servers I see playing the same old maps, 12 vs 12 spacectf ect, ect...



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