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  1. #1
    Senior Member Sheleft is on a distinguished road
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    warp factor = ridiculous

    The warp, stutter, packetloss effect, ping spikes, or whatever else you want to call it has now reached the point of absurdity.
    over 90% of the people I observe and play against are warping to varied degrees including myself lately, and the one guy who dosnt warp as much and has the lowest ping walks thru the rest of us like we are standing still cause in a sense... we are. Warp rockets from around corners, weird sticky lg from what I like to call "warp-assisted aim" and guys with low warpy ping who freeze frame before they fire- disappear- then reappear after my death (mostly seen with lpb's) make playing and enjoying this game very difficult.
    What was borderline unplayable has officially crossed the line within the last few weeks/months. I cant pinpoint when it happened as I stopped playing for awhile.
    I want to pay for this game.
    I want to play all day every day. I want to support it, I really do cause I love it.
    But.. no word on this issue, no word on fixing it/improving the servers, in fact from asking around and reading these boards I have yet to see it even officially acknowledged. Which to me says there are no plans to even begin fixing it.
    This is a deal breaker. Not just for me as a vet but to new players who quickly assume these weird happenings are cheating then drop. Even vets lately have been calling cheating because when you see these warpstars take over a game, it appears very much like they are cheating.

    Yes my settings/drivers... etc are good. I've posted about this many times and followed all advice and the problem still exists. Lately I am hearing people ask about the lag, warp and ping spikes more and more. It's not just me.
    Is there any word on this from the devs that maybe I havent heard or dont know about? I dont follow everything QL related I just read this general board for the most part, so maybe there's some info out there I just haven't read yet.
    QL: Any problem that can be blamed on your system/connection... will be.

    "Yo Soy Fiesta!"-- Gronk

  2. #2
    Member HolyDarkness is on a distinguished road HolyDarkness's Avatar
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    dangit.. why couldn't you have titled the thread.. warp factor = ludicrous....

    people may warp cause they don't have a docsis 3.0 compatable modem.. that fixed the warping people said i had.. even though my connection looked fine on my end

  3. #3
    Senior Member Sheleft is on a distinguished road
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    Quote Originally Posted by HolyDarkness View Post
    dangit.. why couldn't you have titled the thread.. warp factor = ludicrous....

    end


    lol... thats actually what I was going for but couldnt remember the correct line- I just drove home from Vegas so I'm still pretty fuzzy
    QL: Any problem that can be blamed on your system/connection... will be.

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    Senior Member megaman3 is on a distinguished road
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    considering that you are the only person in the world that experiences it, couldn't be it on your part instead of everyone elses? Don't use wifi for instance, and a netgraph video would be nice.
    Quote Originally Posted by Lolzy View Post
    Real, true CA is a game of chess

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    Senior Member Sheleft is on a distinguished road
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    Quote Originally Posted by megaman3 View Post
    considering that you are the only person in the world that experiences it, couldn't be it on your part instead of everyone elses? Don't use wifi for instance, and a netgraph video would be nice.

    My apologies, I didn't realize I was the only one. The point I was trying to make, and I should have come right out and said it, is that it's not just me.
    I should have also mentioned that other people are expressing the same problem as I have complained about and are doing so more frequently.
    Thank you for reading and responding.
    QL: Any problem that can be blamed on your system/connection... will be.

    "Yo Soy Fiesta!"-- Gronk

  6. #6
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by megaman3 View Post
    you are the only person in the world that experiences it
    Are you sure? Public servers in Europe are filled with warpers, mostly but not only the lower tiers. We even get warpers in pickups.

    That's because QL's netcode is designed to let warpers play as normal as only possible, while punishing everyone else on the server. It's a feature.
    Quote Originally Posted by h4t3 View Post
    is it correct that high jitter is warp`?
    Yes. And packet loss is more warp.

  7. #7
    Senior Member muckyman will become famous soon enough muckyman will become famous soon enough muckyman's Avatar
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    Quote Originally Posted by Lam View Post

    That's because QL's netcode is designed to let warpers play as normal as only possible, while punishing everyone else on the server. It's a feature.

    .
    I don`t think we can blame the netcode for the cheap Wifi laptops most warpers use.
    Quote Originally Posted by Stanton Friedman
    All flying saucers are UFO`s not all UFO`s are flying saucers.

  8. #8
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by muckyman View Post
    I don`t think we can blame the netcode for the cheap Wifi laptops most warpers use.:cool:
    Whatever connection anyone has, that doesn't mean his model has to teleport around the map.

    I've covered this a hundred times on this forum: currently we suffer from design decisions which were made for dialup users in the 90s. The code does everything it can to make a warper move normally (on his screen). If his model was moving its own way smoothly without waiting for packets to reach the server, a warper would be unable to perform b2r for example.

    Server code is perfectly capable of making something move smoothly in straight lines, take rockets for example, somehow they don't warp! It's possible to change the code so warpers keep moving smoothly and get constantly corrected on their screens as to their own position. That would of course mean many prediction errors, server corrections (rubber banding) and be generally bad experience for lots of noobs.

    So it's a conscious decision to let them play at others' expense. Company decides it's better to present the product to new customers in better light, and let them face warping accusations much later, from other players :)

    Doesn't mean I agree as a player! :)

    I'd dig an option for spawned servers though, configurable warping protection with 3 settings:
    - (default) no warping protection
    - medium protection (AfterShock style, model doesn't stop in place; moves smooth but then gets corrected, minimal warping in normal movement, bigger on dodging)
    - full protection (complete server-side prediction, big handicap for warpers' movement) - not sure how hard would it be to code it in a way not hitting non-warpy players :)
    But hey, one can dream!
    Last edited by Lam; 01-08-2013 at 02:18 PM.

  9. #9
    Senior Member Sheleft is on a distinguished road
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    Quote Originally Posted by Lam View Post
    Whatever connection anyone has, that doesn't mean his model has to teleport around the map.

    I've covered this a hundred times on this forum: currently we suffer from design decisions which were made for dialup users in the 90s. The code does everything it can to make a warper move normally (on his screen). If his model was moving its own way smoothly without waiting for packets to reach the server, a warper would be unable to perform b2r for example.

    Server code is perfectly capable of making something move smoothly in straight lines, take rockets for example, somehow they don't warp! It's possible to change the code so warpers keep moving smoothly and get constantly corrected on their screens as to their own position. That would of course mean many prediction errors, server corrections (rubber banding) and be generally bad experience for lots of noobs.

    So it's a conscious decision to let them play at others' expense. Company decides it's better to present the product to new customers in better light, and let them face warping accusations much later, from other players

    Doesn't mean I agree as a player!

    I'd dig an option for spawned servers though, configurable warping protection with 3 settings:
    - (default) no warping protection
    - medium protection (AfterShock style, model doesn't stop in place; moves smooth but then gets corrected, minimal warping in normal movement, bigger on dodging)
    - full protection (complete server-side prediction, big handicap for warpers' movement) - not sure how hard would it be to code it in a way not hitting non-warpy players
    But hey, one can dream!
    I recently watched a vid over at gamespot called random encounter where they played some q3 and QL, and one says he played on NA servers from a dial up in Europe and people got mad cause he would win cause people simply couldn't hit him. He warped.
    It was facepalm worthy to think this is an issue 12 years later and with everyone on high speed connections. seems we've gone backward.
    Lam's post makes sense but only if it applied to brand new players with 100+ ping. That should be a rather small segment.
    The amount of people with 20-40 ping and slight warp is growing and there's no reason for them to stop their downloads, streams and anti virus scans cause in essence its actually helping them win.

    Is a slight adjustment to the netcode not possible or more trouble than its worth? something.. anything just to mitigate it a bit. Some sort of indicator would help too, most refuse to believe their inability to die has anything to do with warp and its all uber-leet dodging skills. Put a red dot next to their name so everyone knows they are warping and those able to fix it might just do so.
    QL: Any problem that can be blamed on your system/connection... will be.

    "Yo Soy Fiesta!"-- Gronk

  10. #10
    Senior Member intheway will become famous soon enough intheway's Avatar
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    I sympathise, but in my 3-4 games per night I only see maybe one, sometimes two warpers.
    Sometimes I wonder...
    "Why is that frisbee getting bigger?"
    Then it hits me.

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