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Thread: Sprite ordering is not depth sorted

  1. #1
    Junior Member QOAL is on a distinguished road
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    Sprite ordering is not depth sorted

    When using cg_drawSprites 1 sprites are drawn in what seems to be the order that the code gets to them rather than being depth sorted then drawn.
    (It is probably not limited to cg_drawSprites being 1, I'm sure all sprites are affected it's just most apparent with it on)

    It's annoying once you spot it

    A quick couple of images showing the problem: http://imgur.com/a/ogyUy

  2. #2
    Senior Member Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa is a jewel in the rough Lorfa's Avatar
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    I actually see no difference with drawSprites on or off.

    I see the effect you are describing. Is it limited to simpleItems though? Seems like a color transparency issue with them. Like some colors end up always being drawn in the foreground.

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