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Thread: Getting Started

  1. #41
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
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    Quote Originally Posted by Gilazuzu View Post
    Is there a tutorial on how to make the pk3 and how to test the map in QL in practice? cant get it to work
    See "Playing your map offline in QuakeLive" :

    http://www.quakelive.com/forum/showt...nment&p=246133

  2. #42
    Senior Member muckyman has a spectacular aura about muckyman has a spectacular aura about muckyman's Avatar
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    If you decide to make any more tutorials city would you consider these...


    • Adding map objects like statues and skulls etc and sound/sound effects to your map
    • Adding mirrors and portal cameras to your map
    • Adding a skybox
    Last edited by muckyman; 09-19-2014 at 01:08 PM.
    Quote Originally Posted by Stanton Friedman
    All flying saucers are UFO`s not all UFO`s are flying saucers.

  3. #43
    Junior Member Da_Coder is on a distinguished road
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    Just stuck at "awaiting snapshot" then Wolfcam crashes. Can't get past that no matter what I try...

  4. #44
    Junior Member AndehX is on a distinguished road
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    Yeah this method to installing wolfcam no longer works.

  5. #45
    Member ThePurpleBunny is on a distinguished road
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    I have a question about shaders on models, specifically this skull light model (see attachment). GTKRadiant says there's a shader image missing on the model, and when I compile and run the map I'm working on there's a gray box (typical missing texture gray) where the "shader image missing" portion is.

    Is there something I'm supposed to do with this model to make it appear as it's supposed to in-game? Appreciate any help.
    Attached Images

  6. #46
    Junior Member AndehX is on a distinguished road
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    the shader file with the code for the light most likely has an error in the directory reference.

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