If you decide to make any more tutorials city would you consider these...
- Adding map objects like statues and skulls etc and sound/sound effects to your map
- Adding mirrors and portal cameras to your map
- Adding a skybox
Last edited by muckyman; 09-19-2014 at 01:08 PM.
Originally Posted by Stanton Friedman
Just stuck at "awaiting snapshot" then Wolfcam crashes. Can't get past that no matter what I try...
Yeah this method to installing wolfcam no longer works.
I have a question about shaders on models, specifically this skull light model (see attachment). GTKRadiant says there's a shader image missing on the model, and when I compile and run the map I'm working on there's a gray box (typical missing texture gray) where the "shader image missing" portion is.
Is there something I'm supposed to do with this model to make it appear as it's supposed to in-game? Appreciate any help.
the shader file with the code for the light most likely has an error in the directory reference.
Reply late as heck. Had forgotten about this until I opened Radiant again earlier.
Radiant says the following about the lamp model when I load the map file:
"slamp3_re" is the missing shader on the model, but no such shader exists for it in the models.shader file, or in any shader file. The two shaders with "slamp" in their names don't seem to work with it, so I'm at a loss as to what it wants.Code:WARNING: Activate shader failed for models/mapobjects/slamp/slamp3_re WARNING: Activate shader failed for models/mapobjects/slamp/skin.tga
Last edited by ThePurpleBunny; 04-28-2015 at 04:06 PM.