Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in live, making maps requires a bit of patience in the beginning but almost goes by itself once you have gotten comfortable with it.
To make getting started as easy for you as possible this thread shall gather resources related to anything you should know for making your own maps.
Video Tutorials
01 Setting up your Quake Live mapping environment
02 Navigating in GTKradiant 1.6.3
03 Making your first room in Radiant
04 Connecting two rooms, Jumppads, Teleporters
05 Creating A Simple Door
06 Creating Liquid Volumes (Water, Lava)
07 Two-Point Clipping (Angled Corners)
08 Grid Size, Edge- And Vertex Editing
09 Curved Surfaces
TO BE CONTINUED.
Text Based Tutorials
GTKradiant 1.6.3 is still a very young version of GTKradiant so there aren't any tutorials working with it besides the video tutorials linked above. However, tutorials using version 1.4 and Quake III translate almost 100% to 1.6.3 so you can read and utilize those without any concerns.
- Worldspawn Archive tutorial
- Bubba's GTKradiant tutorial mirrored by Delirium
- Tutorials by Victor Karp (GERMAN)
QuakeNet IRC
If you are getting stuck, feel free to join the official GTKradiant channel on QuakeNet IRC and ask more experienced map makers for help. (Note that this channel is not QL exclusive so there are people from other mapping communities hanging out there as well)


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